World of Warcraft: Difference between revisions

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[[File:world_of_warcraft_logo_8277.jpg|frame]]
 
'''''World of Warcraft''''' is easily the most popular subscription-based [[Massively Multiplayer Online Role Playing Game]] in the world today. It's based on [[Blizzard Entertainment]]'s popular ''[[War CraftWarcraft]]'' [[Real Time Strategy]] game series and is set seven years after ''[[War CraftWarcraft|Warcraft III]].''
 
''World of Warcraft'' is based in the world of Azeroth, on three main continents: Kalimdor, the Eastern Kingdoms, and Northrend; as well as Outland, whence the [[Our Orcs Are Different|Orcs]] originate. There are two factions: the Alliance and the Horde (though neither is automatically good or evil -- and in trope terms, ''both'' are [[The Alliance]]), twelve races - split evenly per faction, ten classes, ten primary professions, and four secondary professions. The game is casual-friendly to a point, being designed so that those who prefer to play solo can still achieve maximum level. It should be noted that, like most MMORPGs, about half of ''WoW'''s content can only be accessed after you reached maximum level, and cooperative play is required to earn the best gear and other rewards. Guilds are a major part of the game's community, with the majority of players belonging to one. Benefits of guild membership are both social and material -- most endgame raid content is done by guilds and they can share a pool of resources much greater than that available to the solo player. The Cataclysm expansion added more benefits to being in a guild, ranging from faster movement speed, extra gold from killing monsters, and in some cases, [[Bragging Rights Reward|mounts]] - should your guild attain a high enough rank.
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The fourth expansion, ''Mists of Pandaria'', is scheduled for release in 2012. It features the Pandaren race as a playable race for both the Alliance and Horde, a new class in the form of the Monk, and has a larger [[PvP]] focus than Cataclysm. The level cap will also be upped to 90. Its current form also has major changes to the talent trees and is the first expansion not to feature a real [[Big Bad]], instead focusing on the Alliance and Horde conflict, though at the end of the expansion they will see a common enemy in {{spoiler|[[Face Heel Turn|Garrosh Hellscream.]] }}
 
Well-known for its depth of interaction, WoW has also spawned a collectible card game, a pen-and-paper RPG, comic books, and many other merchandising peripherals. The game is currently the largest MMO in the world by a huge margin, currently having around 10 million players and at one point nearly 60% of the total market share, and a film is in the works. <ref>For reference, the largest US MMORPG before this was ''[[Ever Quest (Video Game)|Ever Quest]]'' at half a million during its height; the largest worldwide was ''[[Lineage]]'' at 2-3 million -- although Asian MMORPG numbers such as ''Lineage'' can be considered inflated, as they have a different pricing structure in Asian markets that revolve around cybercafes. Note that ''World of Warcraft'' is played in the same cybercafes on the same terms.</ref>
 
See also the [[Warcraft Expanded Universe]], which contains write-ups for works set in the Warcraft universe. The character sheet (for the entire Warcraft universe) is [[Warcraft (Video Game)/Characters|here]].
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=== ''World of Warcraft'' provides examples of: ===
 
 
* [[World of Warcraft (Video Game)/Tropes A-H|Tropes A-H]]
* [[World of Warcraft (Video Game)/Tropes I-P|Tropes I-P]]
* [[World of Warcraft (Video Game)/Tropes Q-Z|Tropes Q-Z]]
 
{{reflist}}