Wraparound Background: Difference between revisions

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* Many of the levels of the original ''[[Super Mario Bros. (video game)|Super Mario Bros.]]'' have the exact same hill, bush, and cloud repeating itself as Mario moves across each level. The scenery pattern repeats every 48 blocks, or every 768 pixels, or every 3 screens. [[Bottomless Pit|Pits]] are carefully placed not to overlap where hills and bushes appear.
* ''[[Wally Bear and The No Gang]]'' featured levels that looped several times.
* In the [[Harry Potter (video game)|video game version]] of ''[[Harry Potter and Thethe Prisoner of Azkaban (video game)|Harry Potter and the Prisoner of Azkaban]]'', the Hogwarts Express level has an in-game engine [[Forced Perspective]] background which loops on a virtual revolving drum.
* In ''[[Full Quiet]]'', a [[Metroidvania|platform adventure]] for NES, the [[Motion Parallax|parallax]] background (anything not scrolling at the same rate as the playfield) repeats every two screen widths (every 512 pixels). This isn't easy to notice for several reasons: either background strips are far enough away that they scroll slowly enough to appear only once in a section, or they're foreground foliage that's low in contrast and repetitive anyway, and there can be three to seven strips scrolling at different rates.
* ''[[Garbage Pail Kids]]: Mad Mike and the Quest for Stale Gum'' for NES runs on the same engine as ''Full Quiet'' and shares its 512-pixel background loop limit.