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Older wrestling games used a simple, [[Fighting Game]]-esque "beat all the other characters" ladder as its single player mode, but newer ones split one of two ways: a Season mode, which plays out like a standard sports game season with a few added storylines, or a Story mode, which is heavily scripted and story-based, usually based on a wrestling federation's storylines over the year in which the game is released.
{{examples
* Who could forget the NES classic ''Pro Wrestling''?
** Another NES wrestling game, ''Tag Team Pro Wrestling'', is incredibly bad and would be utterly forgotten if it weren't for the fact that Strong Bad from ''[[
** There's also ''Tecmo World Wrestling'' for the NES, which introduced Tecmo's trademark cinema scenes into the action. The gameplay is hit-or-miss.
* The mostly-Japan-only ''[[
** The series has a hardcore following amongst its fans, many of which reside on the Fire Pro Forums (which also has subforums for other non-''Fire Pro'' wrestling games).
* ''[[
** The same engine was used for ''[[ECW]] Hardcore Revolution'' and ''ECW Anarchy Rulz''. Like their WWF predecessors, they have aged horribly.
** After losing the ECW license, [[Acclaim]] went a different direction and put together an [[All
* Between 1997 and 2000, AKI developed and THQ published a series of highly-regarded licensed WWF and WCW titles for the Nintendo64. In order, they were ''WCW vs. nWo World Tour'', ''WCW/nWo Revenge'', ''WWF WrestleMania 2000'', and ''[[WWF No Mercy]]''. Each game improved on the mechanics and features of the last, and ''No Mercy'' still boasts one of the most complex story modes, with branching storylines depending on whether matches are won or lost; it's widely considered the greatest professional wrestling game ever. ''Revenge'' still has its loyal fanbase as one of the last ways to relive WCW's glory days.
*** An interesting note: when THQ lost the WCW license (due to their new WWF license; WCW didn't want to share a video game company), their stock dropped $8/share. The old AKI/THQ wrestling games were THAT big.
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** The series is also one that zigs zags on involving a story. The first two games had small cut scenes that would determine allies and enemies, ''Just Bring It'' and ''Shut Your Mouth'' was a more [[Wide Open Sandbox]] where you could hook up, make enemies, and get involved with matches with other wrestlers, even CAWS. ''Here Comes the Pain'' and the original Smackdown vs Raw had a single brand storyline, the latter removing the ability to play as a diva or Unknown type (HCTP had you get involved with a Diva). [[Sv R]] 2006 was perhaps the best thought out story of the series, with brand specific storylines and your decisions having an impact on matches and the ending (accuse [[John Cena]] of running down Teddy Long and it turns out you were responsible, side with [[Triple H]] and an incensed Shelton Benjamin will turn on you). The next two games had stock cutscenes, where by 2009 the focus shifted to a few individual wrestlers and a CAW, no Mickie James story for you (except in 2010).
* The Midway-developed ''[[TNA]] Impact'' was received marginally well, but plans were in place to produce a sequel that likely would have been a much better game. Midway then went bankrupt and now nobody knows the future of the series.
* ''[[
** The sequel is a straight up fighting game. You can't even pin people, although characters can still bounce against the ropes during a run.
* The ''Microleague Wrestling'' games on Commodore 64 were -- I kid you not -- ''turn-based'' wrestling games.
** This would not be the last of them either. The TNA Wrestling game for the iPhone is in many ways a turn based wrestling game. It's story mode is [[So Bad
* ''[[Def Jam Series|Def Jam Vendetta]]'', a wrestling game starring rap stars (by the developers of ''WWF No Mercy'', no less, and sharing the same engine). Its sequel, ''Def Jam: Fight for NY'', was a hybrid [[Fighting Game|fighter]]/wrestler.
* ''[[Rumble Roses]]'' is an [[Panty Fighter|all-female]] wrestling title. With such things as "embarrassment moves" that involve holding your opponent in such a way that the audience can see her goodies better. At least one match in every story mode takes place in a mud pit on a beach. Pure [[Fan Service]] aside, it did have quite a few genuine pro wrestling features, such as a Heel and Face version of each character, and pinfalls as well as knockouts.
* Predating the above is the ''[[Wrestle Angels]]'' series, which began as a wrestling game with some [[H
* ''[[WWE All Stars]]'' is a 2011 game for the [[
* ''[[Kinnikuman: Muscle Fight]]'' is a fighting fangame based on the [[Kinnikuman]] manga and anime series. It features many characters from the manga. It even has characters that only had a single fight in-series.
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