Wrestling Game: Difference between revisions

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A [[Wrestling Game]] is a [[Fighting Game]] designed to mimic the bouts seen in [[Professional Wrestling]]. It lacks the flashy special moves often seen in fighters, and instead emphasizes a system based around grapples, holds, and throws. Most wrestling games are [[Licensed Game|Licensed Games]], bearing a license from a real-world wrestling federation and using its wrestlers and storylines.
 
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Older wrestling games used a simple, [[Fighting Game]]-esque "beat all the other characters" ladder as its single player mode, but newer ones split one of two ways: a Season mode, which plays out like a standard sports game season with a few added storylines, or a Story mode, which is heavily scripted and story-based, usually based on a wrestling federation's storylines over the year in which the game is released.
 
{{examples}}
* Who could forget the NES classic ''Pro Wrestling''?
** Another NES wrestling game, ''Tag Team Pro Wrestling'', is incredibly bad and would be utterly forgotten if it weren't for the fact that Strong Bad from ''[[Homestar Runner (Web Animation)|Homestar Runner]]'' is named after the opposing team in the game.
** There's also ''Tecmo World Wrestling'' for the NES, which introduced Tecmo's trademark cinema scenes into the action. The gameplay is hit-or-miss.
* The mostly-Japan-only ''[[Fire Pro Wrestling (Video Game)|Fire Pro Wrestling]]'' series is one of the major innovators of the genre, having [[Trope Maker|introduced such staples]] as the Create-A-Wrestler mode (in ''Super Fire Pro Wrestling X Premium'', for the Super Famicom) and the Story mode (in ''Fire Pro Wrestling G'' for [[Play StationPlayStation]] 1). It still boasts the most extensive CAW mode in the industry, which is saying a lot, given that its 2D, sprite-based style makes animating the various selectable costumes far more difficult than simply swapping out textures. Each game also boasts hundreds upon hundreds of wrestlers, most of them [[Captain Ersatz|Captain Ersatzes]] for real-life wrestlers. To date, only three games under the ''Fire Pro'' line have made it to the United States: ''Fire Pro Wrestling Advance'' and its sequel (both for the Game Boy Advance), and the currently-last game in the series, ''Fire Pro Wrestling Returns'' for the PlayStation 2. Fire Pro's [[Gaiden Game]], ''Blazing Tornado'', also had a limited American arcade release, but no home release (unlike in Japan, where it was ported to the Sega Saturn).
** The series has a hardcore following amongst its fans, many of which reside on the Fire Pro Forums (which also has subforums for other non-''Fire Pro'' wrestling games).
* ''[[WWEWorld Wrestling Entertainment|WWF]] War Zone'' and its sequel, ''WWF Attitude'', are famous for introducing the CAW mode to American audiences. Sadly, they have not aged well.
** The same engine was used for ''[[ECW]] Hardcore Revolution'' and ''ECW Anarchy Rulz''. Like their WWF predecessors, they have aged horribly.
** After losing the ECW license, [[Acclaim]] went a different direction and put together an [[All-Star Cast]] of wrestlers from across the ages to make the ''[[Legends of Wrestling]]'' series. It has aged nicely, the second installment in particular, thanks to some innovative gameplay, some gorgeous arena designs and its massive cast.
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** The series is also one that zigs zags on involving a story. The first two games had small cut scenes that would determine allies and enemies, ''Just Bring It'' and ''Shut Your Mouth'' was a more [[Wide Open Sandbox]] where you could hook up, make enemies, and get involved with matches with other wrestlers, even CAWS. ''Here Comes the Pain'' and the original Smackdown vs Raw had a single brand storyline, the latter removing the ability to play as a diva or Unknown type (HCTP had you get involved with a Diva). [[Sv R]] 2006 was perhaps the best thought out story of the series, with brand specific storylines and your decisions having an impact on matches and the ending (accuse [[John Cena]] of running down Teddy Long and it turns out you were responsible, side with [[Triple H]] and an incensed Shelton Benjamin will turn on you). The next two games had stock cutscenes, where by 2009 the focus shifted to a few individual wrestlers and a CAW, no Mickie James story for you (except in 2010).
* The Midway-developed ''[[TNA]] Impact'' was received marginally well, but plans were in place to produce a sequel that likely would have been a much better game. Midway then went bankrupt and now nobody knows the future of the series.
* ''[[Saturday Night Slam Masters (Video Game)|Saturday Night Slam Masters]]'' is a Capcom-produced hybrid between the [[Fighting Game]] and the [[Wrestling Game]]. Be on the lookout for expies in the [[Fist of the North Star|Tetsuo Hara]] character designs.
** The sequel is a straight up fighting game. You can't even pin people, although characters can still bounce against the ropes during a run.
* The ''Microleague Wrestling'' games on Commodore 64 were -- I kid you not -- ''turn-based'' wrestling games.
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* ''[[Def Jam Series|Def Jam Vendetta]]'', a wrestling game starring rap stars (by the developers of ''WWF No Mercy'', no less, and sharing the same engine). Its sequel, ''Def Jam: Fight for NY'', was a hybrid [[Fighting Game|fighter]]/wrestler.
* ''[[Rumble Roses]]'' is an [[Panty Fighter|all-female]] wrestling title. With such things as "embarrassment moves" that involve holding your opponent in such a way that the audience can see her goodies better. At least one match in every story mode takes place in a mud pit on a beach. Pure [[Fan Service]] aside, it did have quite a few genuine pro wrestling features, such as a Heel and Face version of each character, and pinfalls as well as knockouts.
* Predating the above is the ''[[Wrestle Angels]]'' series, which began as a wrestling game with some [[H Game-game]] elements (the loser of certain matches is stripped in early games), and its combat mechanics are basically a [[Card Battle Game]]. When they realized that the main draw was the management of the teams, they morphed it into mostly a wrestler management simulator with the player basically playing Vince McMahon for an all-ladies wrestling league.
* ''[[WWE All Stars]]'' is a 2011 game for the [[PSPlay Station 3]], Xbox360, and [[Wii]]. It features current wrestlers fighting alongside legends such as [[Hulk Hogan]], [[Randy Savage]], and [[Andre the Giant]]. Its style is more over-the-top compared to other recent wrestling games.
* ''[[Kinnikuman: Muscle Fight]]'' is a fighting fangame based on the [[Kinnikuman]] manga and anime series. It features many characters from the manga. It even has characters that only had a single fight in-series.
 
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[[Category:WrestlingVideo Game Genres]]
[[Category:PagesSports needing more categoriesGame]]
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