Yet Another Stupid Death: Difference between revisions

m
update links
m (update links)
m (update links)
Line 12:
{{examples}}
* ''[[Nethack]]'' is the [[Trope Namer]]. Good luck finding a habitual Nethack player who ''doesn't'' have a [http://everything2.com/title/YASD YASD story]. Same goes for ''[[Rogue (video game)|Rogue]]'', ''[[Angband]]'', ''[[Dwarf Fortress]]'', and Japanese console [[Roguelikes]]. <ref>The community distinguishes between this trope -- when it's (almost) entirely the player's fault that they died - and Yet Another Annoying Death -- for when the [[Random Number God]] is out to get you (common with some of the [[One-Hit Kill]] methods of death).</ref>
* ''[[Scorched Earth]]'' - firing a superweapon (or napalm) at just the right angle...and 0 power.
* The first ''[[Command and& Conquer]]'' game has a good reason why you should NEVER group soldiers together if they're all carrying Flamethrowers.
* Killed by standing in fire in ''[[Diablo]]''. Another would be people killed by repeatedly attacking bosses with a damage reflecting shield up, because any time you have to hit yourself to death you deserve to die.
* ''[[World of Warcraft]]'': any game mechanic that can kill a player who is standing still is referred to as a "retard check", at least as long as there's some warning before it goes off.
** It's not at all rare for people putting a raid together to specify that you must be able to move out of the fire.
* ''[[Space Quest]]'' series: Roger Wilco is notable for the [[The Many Deaths of You|many and interesting ways he can die]], including from player stupidity. There's even [http://tmd.alienharmony.com/rw/index.htm a site] devoted to chronicling them. They are also among the few games where replaying value largely comes from finding out new, interesting ways to die.
* As with ''[[Space Quest]]'', ''[[Quest for Glory]]'' is a [[Sierra]] game, giving the player ample opportunity to kill yourself through player stupidity, carelessness, dickery, or obviously biting off more than you can chew. The stupidest of these being that the player can actually ''jam his own lockpick up his nose and kill himself.''
** Since the command "pick lock" caused you to use your lockpick to probe around inside a door lock, this was the logical result of the command "pick nose". However, death only resulted [[Critical Failure|if your skill at Pick Locks was too low]]; if you had sufficient skill, "pick nose" would just provide valuable practice with the tools. ("[[The Dev Team Thinks of Everything|Success! You now have an open nose.]]")
* Mainline ''[[Shin Megami Tensei]]'' games are also conducive to YASD, since it is necessary for the player to learn to exploit the battle system in order to get through battles while taking as little damage as possible. Fighting the right enemies with the wrong [[Mons]] is a great way to earn a [[Game Over]] screen.
Line 26:
* In one level of ''[[Ghost Trick]]'' you must save {{spoiler|Cabanela from being shot}} by {{spoiler|swapping the bullet with something of the same shape right after it's fired.}} The right object is {{spoiler|a soft knit hat}}, but you can also swap it with {{spoiler|a metal hard hat... which, since it's still traveling at bullet speeds, will kill Cabanela even more brutally than the bullet would.}}
** In an earlier level, you have to save a truck driver from {{spoiler|being incapacitated by a loud noise he hears from his headphones}} and crashing into a restaurant. If you end up in the truck while he's driving it,{{spoiler|at which point it's already too late to save him}} you might end up trying to manipulate {{spoiler|his recliner seat. This winds up with him flat on his back while the truck is still driving, you can't put it back up due to his weight and to top it all off, he falls backwards hard enough to actually tear off the steering wheel}}. He ends up crashing in the same way, just in a more ludicrous position.
* The comparatively obscure puzzle game ''The Omega Stone'' deliberately invites these. Attempt to "use" an electric fence at your own risk, and save the game before pressing any giant red buttons.
* ''Infiniminer'': Find any good player that plays on servers that have lava in them and ask how many times they accidentally dug right under lava with no means of escape.
** Another common unintentional suicide is digging straight down and digging out a tile that has a 12-tile or more drop under it. for reference, you can take a fall of exactly 11 tiles and live when running an unmodified client. This does lead to some unusual traps, such as an 11-tile drop landing on a blue force field (which means blues can't survive the fall).
Line 42:
** Hilariously, if the homing pigeon in ''Worms 3D'' can't find its target (which, most of the time if fired by a human player, it can't), it will execute a "return to sender" maneuver.
** Another one involves the graphics of the game. It is very possible to be blown by a missile to the edge of the lake, and survive despite being neck high in water. However any attempts at moving that worm will instantly kill him.
** Finally, 30 worms + 1 Holy hand grenade + 1 freakishly high tower = Atmospheric point of view as you watch the tiny dots with name labels fly past the skybox.
* Some deaths/endgames in the ''[[Nancy Drew (video game)|Nancy Drew]]'' games fall under this. Notable ones include repeatedly spraying pesticide into your face, deliberately lowering a suspended chandelier into your skull, and eating baking soda and jellyfish sandwiches.
** You don't actually lower the chandelier onto your head - you just smash it on the floor and get kicked out of the house for being a vandal. Still stupid, though.
Line 58:
** Ill-conceived use of [[A-Team Firing|full-auto mode]] in ''any'' area with [[Stuff Blowing Up|explosive world objects]], thanks to recruits being graduates of the [[Imperial Stormtrooper Marksmanship Academy]].
* ''[[King's Quest VII]]'': had so many of these, and it took so much effort to find them, and the "Game Over" screens were so mercilessly (and hilariously) condescending, half of them might as well be Easter Eggs. In particular, there is a puzzle that involves a wandering ghost-traveler who died of thirst and now aimlessly meanders about the desert. Valanice can, with some puzzle solving, turn as salt water into fresh water as she likes, one clay potful at a time, but this first requires her to gain salt water as an inventory item. Giving the Far-Walker fresh water allows him to slake his thirst, but giving him salt water pisses him off. Doing it enough times makes him kill you.
** It also has such delightful lines as, "Well, it would seem that keeping a lit firecracker in one's pocket isn't the best course of action."
* ''[[Spelunky]]''. [http://www.youtube.com/watch?v=msKWy7A8onQ This playthrough] features a particularly ''nasty'' one a few minutes in.
* ''Shadow Caster'':
** Forgetting to change to Kahpa (or at the very least back to Kirt from Maorin, who [[Super Drowning Skills|drowns quickly]] [as in less than one second after you submerge]) when going underwater.
** Switching to Caun when there's a mobile enemy anywhere near you. Super regeneration doesn't help when you're practically as fragile as glass!