Yet Another Stupid Death: Difference between revisions

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** Same for ''[[Dark Souls]]''. Just because you've fought an enemy hundreds of times doesn't mean you can get sloppy.
* There's an elevator shaft in ''[[Metroid: Other M]]'' with an elevator that you need to drop on an enemy in order to proceed. [[Press X to Die|Hang from a ledge in the shaft and fire a missile at the cables and debris keeping it suspended. Makes one serving of dead Samus.]]
* In the ''[[RunescapeRuneScape]]'' Dungeoneering skill, you can actually win awards by dying like this. Fortunately, they do not affect gameplay at all.
* ''[[Minecraft]]'' has plenty of these. The stupidest (and most avoidable) is digging straight up, especially when you're very deep underground, which often leads to gravel, sand, or water landing on your head, suffocating you. Or ''lava''. Another common death is digging straight down, either as an efficient way to mine or while working on some building project, and then you realize there's a gaping chasm below you... Ever since the "creep" mechanic was introduced (which allows you to stand on the very edge of something, making it easier to build bridges, etc.), death by falling has increased dramatically when people accidentally let up on the SHIFT key and go plummeting hundreds of feet to the ground!
** "Don't dig straight down" actually reached memetic status briefly on the official forums, just because it seemed to be happening so much.
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{{reflist}}
[[Category:Video Game Difficulty Tropes]]
[[Category:Yet Another Stupid Death{{PAGENAME}}]]