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{{centerquote|''It is intolerable. It shall not stand. ''}}
''[[Ynglinga Saga]]'' is a multiplayer [[After Action Report]] spanning two run-throughs of [http://forum.paradoxplaza.com/forum/index.php Paradox Interactive's] four strategy games: [http[wikipedia://en.wikipedia.org/wiki/Crusader_Kings_Crusader Kings (video_game)video game)|Crusader Kings]], [http[wikipedia://en.wikipedia.org/wiki/Europa_Universalis_IIEuropa Universalis II|Europa Universalis]], [http[wikipedia://en.wikipedia.org/wiki/Victoria:_An_Empire_Under_the_Sun An Empire Under the Sun|Victoria]], and [http[wikipedia://en.wikipedia.org/wiki/Hearts_of_Iron_IIHearts of Iron II|Hearts of Iron]]. There are two versions: [https://web.archive.org/web/20100524113046/http://www.europa-universalis.com/forum/showthread.php?t=197420 Original flavour], posted on the Paradox discussion forums and containing much side discussion by interested kibitzers and slanging between the players, and [http://ynglingasaga.wordpress.com/ the backup], republishing the posts written from the Norwegian/Yngling point of view, with occasional comments by the author.
 
The story begins in 1066 as a pastiche of the [[Heimskringla (Literature)|Saga of the Kings of Norway]] - the eponymous Ynglings. However, it rapidly diverges from our history, since the various kings are being guided by players with the advantage of hindsight. Norway becomes a Great Power, fighting with Poland and Burgundy for control of the Baltic Sea, Russia, and Germany. Its internal history also diverges, with the Yngling family expanding rapidly through the custom of counting all male children as noble, and giving them an estate, preferably in newly-conquered land. By the 1600s Ynglings form the entire ruling class of Norway, and are on their way to becoming an ethnic group in their own right, complete with [[The Spartan Way]] military training for their children.
Ynglinga Saga is a multiplayer [[After Action Report]] spanning two run-throughs of [http://forum.paradoxplaza.com/forum/index.php Paradox Interactive's] four strategy games: [http://en.wikipedia.org/wiki/Crusader_Kings_(video_game) Crusader Kings], [http://en.wikipedia.org/wiki/Europa_Universalis_II Europa Universalis], [http://en.wikipedia.org/wiki/Victoria:_An_Empire_Under_the_Sun Victoria], and [http://en.wikipedia.org/wiki/Hearts_of_Iron_II Hearts of Iron]. There are two versions: [http://www.europa-universalis.com/forum/showthread.php?t=197420 Original flavour], posted on the Paradox discussion forums and containing much side discussion by interested kibitzers and slanging between the players, and [http://ynglingasaga.wordpress.com/ the backup], republishing the posts written from the Norwegian/Yngling point of view, with occasional comments by the author.
 
The story begins in 1066 as a pastiche of the [[Heimskringla (Literature)|Saga of the Kings of Norway]] - the eponymous Ynglings. However, it rapidly diverges from our history, since the various kings are being guided by players with the advantage of hindsight. Norway becomes a Great Power, fighting with Poland and Burgundy for control of the Baltic Sea, Russia, and Germany. Its internal history also diverges, with the Yngling family expanding rapidly through the custom of counting all male children as noble, and giving them an estate, preferably in newly-conquered land. By the 1600s Ynglings form the entire ruling class of Norway, and are on their way to becoming an ethnic group in their own right, complete with [[The Spartan Way]] military training for their children.
 
The first run-through of Hearts of Iron ends in a nuclear standoff. The second volume begins with the Ynglings, two hundred years after not winning the Final War, inventing a time machine and deciding to reboot the universe and conquer the world properly this time. (Or to put it differently, having finished the Hearts of Iron section and thus played through almost 1000 years of ingame history, the authors went back and started another similar game, with the Norwegian player taking up the Ynglings once again.) It doesn't quite work, and the rebooted Ynglings end up being much [[Lighter and Softer]].
 
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{{tropelist}}
 
This work contains examples of:
 
* [[Action Girl]]: Anja Sigridsdatter (both of them). In fact, all the female Yngling agents are this, since they had to win a duel or two to get sent back in time.
* [[Arc Words]]: In the second volume, the four sections are titled respectively "There Will Be War", "And Rumours of War", "The End Is Not Yet" and "Nation Shall Rise Against Nation, and Kingdom Against Kingdom", forming a Bible verse (slightly paraphrased).
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* [[Chronic Backstabbing Disorder]]: Practically everyone, but the Ynglings stand out even in this company.
* [[Continuity Nod]]: Lots, usually with a link to the post being nodded to.
* [[Duel to Thethe Death]]: Institutionalised in Yngling politics.
* [[Going Native]]: Geir Jonsson, and to a lesser extent all the second-timeline Yngling agents.
* [[Gondor Calls for Aid]]: Once in each run-through, although nobody but Ynglings are likely to answer the beacons that light up the coast of Norway.
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** A player who changes sides in a war is also this.
** They could just as well be [[Face Heel Turn|Face Heel Turns]], depending on what side you're on. Combined with the [[Chronic Backstabbing Disorder]], this creates a [[Face Heel Revolving Door]].
* [[King in Thethe Mountain]]: Olaf Halkjellson.
* [[Last Stand]]: Ingrid Karinsdatter at the siege of Carlisle.
* [[Patronymic]]: Every last Yngling character, from Olav Haraldsson in the first 1066, to Rolf Dagfinson in the second 1960. Except for the females, who have [[Patronymic|Matronymics]] instead (ie "Female Mothersdatter" in place of "Male Fatherson").
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{{reflist}}
[[Category:Main/New Media/Fantasy/Sandbox]]
[[Category:After Action Report]]
[[Category:Fantasy Web Originals]]
[[Category:Ynglinga Saga]]
[[Category:Trope]]