Yoshi's Story: Difference between revisions

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{{quote|''Haba-haba-haboo!''}}
 
''Yoshi's Story'' is a 1997 video game produced by [[Nintendo]] for the Nintendo 64 as a sort of [[Spiritual Successor]] to 1995's ''[[Yoshi's Island|Super Mario World 2: Yoshi's Island]]''. In spite of starring the same character, [[Super Mario Bros. (video game)|Super Mario's]] [[Non-Human Sidekick|dinosaur buddy]] Yoshi, and sharing many of its trademark gameplay mechanics, ''Yoshi's Story'' is an entirely different animal compared to its predecessor. For one thing, the innovative gimmick of being virtually invincible and losing [[1-Up|lives]] only if you failed to keep Baby Mario safe is replaced with a more traditional energy bar, and the collection and exploration aspects are almost entirely nonexistent. Not only that, the game only features 24 levels, and only six of them are required to really beat the game.
 
The plot concerns [[Big Bad|Baby Bowser]], this time without the aid of his wizardly caretaker [[The Dragon|Kamek]], casting a curse upon the island paradise, turning the island into a pop-up storybook and the eight dinosaur heroes from the previous game into soulless, zombified versions of their former selves (none of whom actually make an appearance after the opening cutscene). Only six "hatchlings" survive, and discover that the island has been stripped of its Tree of Life-esque Super Happy Tree. However, having made the same mistake as [[Donkey Kong Country|the Kremlings]] before them, Bowser's minions have left behind a trail of fruit leading all the way to their hideout. The six hatchlings must follow the path through the six "pages" of their island-turned-storybook (Beginning, Cavern, Summit, Jungle, Ocean, and Finale) to reach the Castle and fight to save their home and their parents.