Yoshi's Story: Difference between revisions

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(Import from TV Tropes TVT:VideoGame.YoshisStory 2012-07-01, editor history TVTH:VideoGame.YoshisStory, CC-BY-SA 3.0 Unported license)
 
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{{quote| ''Haba-haba-haboo!''}}
 
''Yoshi's Story'' is a 1997 video game produced by [[Nintendo]] for the Nintendo 64 as a sort of [[Spiritual Successor]] to 1995's ''[[Yoshis Island (Video Game)|Super Mario World 2: Yoshi's Island]]''. In spite of starring the same character, [[Super Mario Bros|Super Mario's]] [[Non -Human Sidekick|dinosaur buddy]] Yoshi, and sharing many of its trademark gameplay mechanics, ''Yoshi's Story'' is an entirely different animal compared to its predecessor. For one thing, the innovative gimmick of being virtually invincible and losing [[One Up|lives]] only if you failed to keep Baby Mario safe is replaced with a more traditional energy bar, and the collection and exploration aspects are almost entirely nonexistent. Not only that, the game only features 24 levels, and only six of them are required to really beat the game.
 
The plot concerns [[Big Bad|Baby Bowser]], this time without the aid of his wizardly caretaker [[The Dragon|Kamek]], casting a curse upon the island paradise, turning the island into a pop-up storybook and the eight dinosaur heroes from the previous game into soulless, zombified versions of their former selves (none of whom actually make an appearance after the opening cutscene). Only six "hatchlings" survive, and discover that the island has been stripped of its Tree of Life-esque Super Happy Tree. However, having made the same mistake as [[Donkey Kong Country|the Kremlings]] before them, Bowser's minions have left behind a trail of fruit leading all the way to their hideout. The six hatchlings must follow the path through the six "pages" of their island-turned-storybook (Beginning, Cavern, Summit, Jungle, Ocean, and Finale) to reach the Castle and fight to save their home and their parents.
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* [[Aside Glance]]: Yoshi will sometimes give one to the camera.
* [[Big Eater]] / [[Extreme Omnivore]]: Yoshi, as usual. However, toxic or bad-tasting things are actually harmful to him in this game. {{spoiler|The unlockable Black and White Yoshis can eat the hot peppers without taking damage, though.}}
* [[Big BoosBoo's Haunt]]: "Ghost Castle," level 3 on page 6.
* [[Bubbly Clouds]]: "Cloud Cruising," level 1 on page 3.
* [[Continuity Nod]]: The aforementioned "Cloud Cruising" level includes a reference to the old "Coin Heaven" bonus stages of Mario games past.
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* [[Dem Bones]]: The Bone Dragons.
* [[Difficulty Spike]]: The first five pages are pretty easy for the most part, as most gamers won't lose any Yoshi's there. However, on the sixth and last page, all of the levels are filled with evil traps that will kill your Yoshi's and the average six year old could never get past some of the evil traps.
* [[EverythingsEverything's Better With Dinosaurs]]: Or dragons. Whatever Yoshi is this time.
* [[For Happiness]]: The entire plot of the game is to bring happiness back to the populace of Yoshi's Island. Also, the baby yoshis' lives revolve around happiness. [[Call a Hit Point A Smeerp|Literally.]] So you've gotta make sure they stay as happy as can be!
* [[The Goomba]]: Not Goombas, but Shy Guys in this game.
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* [[Invincible Minor Minion]]: Pak E. Derm.
* [[Idle Animation]]: ''Aww, lookit him dance!'' And that's not all. Depending on the circumstances, Yoshi may pant and attempt to catch his breath, teeter back and forth (if he's low on health), growl at nearby enemies, cheer happily, gulp, or even [[Aside Glance|stare in confusion at the camera.]]
* [[ItsIt's All Upstairs From Here]]: "Tower Climb" and "The Tall Tower." It's right there in the names!
* [[Jungle Japes]]: The entirety of page 4, which is even called "Jungle."
* [[Kick the Dog]]/[[For the Evulz]]: Implied to be the real motivation by Baby Bowser to take the "Super Happy Tree," as he admits after being defeated that the tree's fruit "tasted rotten to him anyway."
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** Some of the melon puzzles are very difficult, in ''very'' stark contrast with the general ease of the rest of the game.
** The stage 'Frustration' lives up to its name. Places with insta-death traps aren't fun, either, especially if your controller sticks.
* [[PowerupPower-Up Letdown]]: It's a good idea to avoid the umbrella if possible. Getting this item makes you unable to do the flutter-jump, and instead gives you the ability to fall in directions you did not intend to at various speeds. Also, upon getting it, the player is stuck with it until they die, use a Miss Warp or somehow leave the room.
* [[Recurring Riff]]
* [[Ribcage Ridge]]: A few stages on page two feature the bones of massive creatures as stepping stones, most notably in "Blargg's Boiler".
* [[Scoring Points]]: In the form of "happiness".
* [[Self -Imposed Challenge]]: Each level has 30 melons, and each level requires 30 fruit to pass. It's actually pretty difficult to do a melon-only run.
** Arguably even more difficult is a non-melon pure fruit run. [[The Dev Team Thinks of Everything|The screen at the end will show whichever fruit you purely ate, even if it's not a melon]].
* [[Sequel Difficulty Drop]]