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{{trope}}
{{quote|''"In Oblivion, you start off in a dungeon in the imperial palace. You're never told what crime you committed, I guess you're supposed to fill in that blank for yourself so I chose to believe I was in there for shagging the emperors wife and daughter at the same time while playing a rock guitar solo on the [[Due to
This is kind of like [[You All Meet in An Inn]], except instead of the players beginning in a inn, they start off in some form of captivity for no apparent reason. The characters must then escape imprisonment, and find out why.
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The theme in [[RPG|RPGs]] and writing is that imprisonment is instant motivation ("get out of here"), and that they can work out the details of why later. It also gives reason why [[Ragtag Bunch of Misfits|people who wouldn't normally like each other]] are [[Teeth-Clenched Teamwork|pulling together]]. Similar to a [[Closed Circle]], and a common way to [[How to Gather Characters|Gather Characters]].
Can lead to the [[Great Escape]], [[Boxed Crook]], or [[Condemned Contestant]]. May be used to justify a [[No-Gear Level]]. In [[Tabletop Games]], [[You All Meet in
{{examples}}
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== Film ==
* ''Down By Law'' starts with Tom Waits' character being arrested. The other main characters soon end up in the same cell.
* The main characters of ''[[O Brother, Where Art Thou?]]'' meet in a [[Working
* ''[[The Usual Suspects]]'' has the variant of "You all meet in a police line-up."
** One of the few things we seem t know for sure [[The Ending Changes Everything|after the ending]] of ''[[The Usual Suspects]]'' is that the group of crooks met while they were all being held and questioned by the NYPD. This did include sharing a large cell/holding room where they began plotting how to strike back at the NYPD.
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* ''[[The Dirty Dozen]]'' are all in prison for various crimes, that's why they are picked for the suicide mission, it's their only hope to avoid a long prison term or death sentence. They don't meet there but we meet them there as the commander offers each one the mission.
* The ''[[Cube]]'' series has characters meeting after being mysteriously imprisoned [[Ontological Mystery|for no known reason]] in a [[Malevolent Architecture|shifting death trap]]"
* Many times in the ''[[
* ''[[The Breakfast Club]]'' has a high school variant where a group of students meeting in a detention and becoming friends who otherwise would never have come together. It's practically lampshaded when one character confronts the two "popular" kids about how they will probably go back to treating the others like social outcasts again if they were to meet in the halls with their other friends around.
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* Martin and Gonff meet this way in Brian Jacques' ''[[Redwall|Mossflower]]''.
* Alec and Seregil in ''[[Nightrunner]]''.
* Five characters wake up in the title building of [[William Sleator]]'s ''[[
* The protagonists of Raymond E. Feist's ''[[Riftwar Cycle|Shadow of a Dark Queen]]'' meet just before they're all sent to the gallows.
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== Live Action TV ==
* The original cast of ''[[Blake's Seven|Blakes Seven]]'' (with one exception, introduced later) were all prisoners on a prison ship.
* ''[[
* ''[[The Lone Gunmen]]'': While Langly and Frohike were business rivals (they sold bootleg cable), the Gunmen only solidified into a unit once they found themselves in the custody of Baltimore PD for their failed attempt to expose a conspiracy to test a mind-control drug on the unsuspecting public.
== Tabletop RP Gs ==
* ''[[Dungeons and Dragons
** In ''Finder's Bane'' Joel and Holly who already knew each other met Walinda and Jasmine after being captured by clergy of Iyachtu Xvim and had to escape together.
* ''[[Deadlands]]'' example: In the ''Devil's Canyon'' adventure, the posse wakes up alone in a cabin in the back country, with no memory of how they got there. Doesn't seem like much of an example, until most of the way through the adventure. Turns out {{spoiler|they're all dead. Their "dark half" was in control when they were captured, explaining the amnesia...and how this example fits being held against your will.}}
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"Boring!"<br />
"Okay, smart guy. You all meet in an inn ... and wake up the next morning in the county jail." }}
* ''[[Last
* ''[[
== Video Games ==
* ''[[
* ''[[Arx Fatalis]]'' starts the player off in a cell in a goblin fortress with no knowledge of who you are or why you're there.
* In ''[[
* Most ''[[The Elder Scrolls]]'' games start off with this. As the protagonist is always an [[AFGNCAAP]] (or rather Choose Your Own Age, Face, Gender, etc) whose actions and personality are entirely up to you and with the Elder Scroll games being so open-ended, your character's origins have to be open-ended, too. Your character might be a thieving murdering bastard who got caught, or they might be a paragon of righteousness who was wrongfully imprisoned, or they might not even know themselves.
** In ''The Elder Scrolls: [[The Elder Scrolls Arena
** ''In The Elder Scrolls II: [[The Elder Scrolls II Daggerfall
** In ''The Elder Scrolls III: [[The Elder Scrolls III Morrowind
** In ''The Elder Scrolls IV: [[The Elder Scrolls IV Oblivion
** To the surprise of none, you begin your adventures in ''[[The Elder Scrolls V Skyrim
* ''[[Escape
* ''[[Fallout]] 3'': Escaping the previous idea of striking out from your [[Doomed Hometown]], Black Isle's canceled game was going to start out with you held in a prison cell.
** The expansion ''Mothership Zeta'' starts off like this, and you have to team up with various other abductees who otherwise have nothing in common with you, or each other. One doesn't even speak the same language as the rest of you.
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* ''[[World of Mana|Seiken Densetsu 3]]''. You get your final party member while in a cell in Castle City Jad unless you chose Carlie to be third (in which case the fourth would-be party member will act as an NPC). Different in that you've already played long enough to beat the first boss before you end up in a cell.
** Interestingly, this trope gets mixed with [[You All Meet in An Inn]] within the same town, as every playable character except Carlie appears in that town for their own reasons at the start of the game, just in time for the beastmen to put the whole city on lockdown.
* ''[[
* ''[[Exile]]''/''[[Avernum]]'' begins with the group being thrown into a gigantic underground prison complex together. In later games, the group apparently got together deliberately.
** You meet everyone in prison. The entire game takes place in that gigantic underground prison complex. Your party, however, was thrown in at the same time, although not necessarily because they were arrested at the same time, in the same place, or for the same reasons.
** In the second game, the [[Player Character|PCs]] are part of the Avernite armed forces - whether they banded up themselves, or were assigned to each other by the military is left to imagination. In the third game, the situation is similar - only this time, they're the back-up surface explorers acting on behalf of the Avernite government.
* ''[http://roguelikefiction.com/ Legerdemain]''. You start the game in "The Jails of the Doobah Boogadah II", and the beginning of the game involves breaking out.
* In ''[[
* Early on in ''[[
* ''[[Myst|Riven]]'''s gameplay begins with the player witnessing a struggle from withing a prison cell, after which the cell is opened.
* Practically the plot of the first ''[[Riddick]]'' game, starting off with our man in restraints being transferred to the game's titular prison planet in a drop shuttle. 'Course, he meets a lot of people, but none of them really stay alive, and guess how long he ''stays'' in the cell?...
* ''[[The Suffering]]'' opens with the main character being checked into his cell on death row at Abbot Penitentiary. Then an earthquake hits, and hideous monsters emerge from the woodwork and start killing people.
* The eponymous protagonist of the ''[[Sonny]]'' games wakes up aboard a research vessel out in the middle of nowhere with no memory of what happened prior to that point in time. Escaping the research ship is the first zone of the first game. The second game somewhat inverts this by having the player character and his partner break into a prison after a biker steals a cassette tape from the pair and enter the prison to escape them.
* ''[[
* The whole point of the [[Action RPG]] ''Grimrock''. Your four characters are literally tossed into the eponymous dungeon for unspecified crimes. If you can get out of the dungeon (in both meanings of the word) you are free to go. Too bad no one has done so yet...
== Web Original ==
* ''[[
* ''[[A Game of Gods (Roleplay)|A Game of Gods]]'' starts off with the heroes trapped in a hotel.
== [[Western Animation]] ==
* In ''[[
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