You Already Changed the Past: Difference between revisions

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It's like being Time's own personal [[Unwitting Pawn]].
 
This does not necessarily mean that [[You Can't Fight Fate]]. For example, if Bob wanted to go back in time to stop Alice's death, he could simply convince his past self that Alice still died in the future. Following this logic, Alice never dies at all -- andall—and Bob suddenly remembers how several months ago, some "other" Bob came up to him insisting that Alice was going to die of ''something'' and the two of them had to go save her, which they did, so she's still very much alive and well all along. ([[Mind Screw|Do you have a headache yet?]]) Or to avoid the headache and ensuing paradox, Future Bob could go back and save Alice in such a way that Past Bob still thinks that she died.
 
Needless to add, [[Time Travel Tense Trouble|grammar can sometimes become thoroughly useless]] at trying to put the point across, as all sense of tense gets thrown of the window. This trope is easier to observe rather than analyze.
 
Note that [['''You Already Changed the Past]]''' implies [[Only One Possible Future]], which is the version of [[You Can't Fight Fate|fatalism]] found in many [[Older Than Feudalism|older]] works, such as Greek Drama, that don't involve time travel.
 
This trope ''arguably'' makes the most sense when considering time travel from a scientific point of view, see the [[wikipedia:Novikov self-consistency principle|Novikov self-consistency principle]].<ref>Novikov's self-consistency principle was named "the Law of Conservation of History" by [[Larry Niven]] in his short piece "The Theory and Practice of Time Travel," published at least ten years prior to Novikov's work. Of course, [[Larry Niven]] is a [[Science Fiction]] writer, which may explain why [[Sci Fi Ghetto|nobody cares]]. Alternatively, this is an illustration of something called [[wikipedia:Stigler%27s's law of eponymy|Stigler's Law of Eponymy]]: nothing ever gets named after the first person to discover it.</ref> However, the number of time-travel plots that it allows for are extremely limited and the logic gets complicated ''very'' quickly. This, however, also has the side-effect of creating a '[[Functional Magic|self-correcting universe]]' usually by a slew of [[Contrived Coincidence|Contrived Coincidences]]s (ie. if you try to shoot your grandfather the gun will jam; if you try poisoning him he will recover; if you try strangling him you will be overcome; if you wear [[Power Armor]] from the future you will have second thoughts; if you try [[Beyond the Impossible|sending a bomb back through time and detonating it directly inside his chest]] the time machine will break down). This can also lead to a scenario where the ''only'' reason why the past is not changed is because someone else says 'you cannot' and you take his advice. Meaning ''the advice itself'' is a part of the universe's self-correcting nature.
 
Thus, most time travel stories that involve altering the past will provide some of the characters with [[Ripple-Effect-Proof Memory]]. This makes less sense, but it makes for a narrative convenience. If a You Already Changed The Past plot is used, the time travel will probably be a one-off thing, since repeating it would most likely get tedious.
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== Literature ==
* ''There Will Be Time'' by [[Poul Anderson]]. A substantial number of humans have had the innate ability to [[Time Travel]] since before recorded history (possibly because it was inserted into the genome by future travelers). So little of human history is known exactly, and the book's scope is so great (from Jesus' crucifixion to a far-future [[After the End|postapocalyptic]] revival of civilization--atcivilization—at ''least'') that the inability to change the past comes up only rarely--butrarely—but the protagonist is nearly broken {{spoiler|when his Byzantine wife dies of an illness because other travellers have abducted him to the future}}.
** It is established fairly early in the story that it is impossible to change anything that the hero knows about what will happen. Every attempt he makes to save his father (who died in WW-II) is prevented in some way.
* Eoin Colfer's ''[[Artemis Fowl]]'' Time Paradox {{spoiler|The matter is discussed before they actually [[Time Travel]] and Artemis presumes that whatever happened in the past cannot be changed. It turns out he's right. It also lets a huge variety of crazy actions take place.}}
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* Minor example in ''[[Young Wizards|So You Want To Be A Wizard]]'' by [[Diane Duane]]: Nita and Kit are stopped for a moment on their way to a world gate by a loud bang on the other side of a door they are about to open. It turns out at the end of the book {{spoiler|that it was Nita herself, coming back from the future a little earlier than planned and trying to avoid meeting their younger selves}}.
* This was true in the novel ''[[The Time Traveler's Wife]]'' by Audrey Niffenegger. The main character was constantly going into both the past and future, but everything was pre-set. Everything he did when he went into the past, he had "already done", and once something happened, he could never change it; in situations where he already knew what was going to happen, he had to act in the way he had already acted, he didn't have any choice.
* Douglas Adams' ''[[The Hitchhiker's Guide to the Galaxy]]'' universe works this way. in the second book, ''[[The Hitchhiker's Guide to the Galaxy/The Restaurant At The End of The Universe|The Hitchhikers Guide to The Galaxy]]]]'', while stranded on prehistoric Earth with an exodus' worth of incompetent aliens who are plainly going to begin colonizing, Ford Prefect tells Arthur Dent "This doesn't change the past, this is the past."
* [[Isaac Asimov]]'s short story "The Red Queen's Race" has a character who tries to ''make'' this trope happen. {{spoiler|He was asked to translate several modern books on physics into ancient Greek, with the work being beamed back into humanity's past. History fails to change because the translator was very careful to leave out most of the advanced material.}}
** Specifically, {{spoiler|the translator only includes information which would account for discoveries and advances already present in our own time line.}}
* ''Unborn Tomorrow'', a short story by Dallas McCord Reynolds. A wealthy man wants a private eye to locate a time traveler from the future and get the secret of eternal life. He believes such time travellers would go to the Oktoberfest, where everyone would be too drunk to notice anything strange about them. The secretary is surprised when her boss curtly turns down this chance to get drunk on someone else's money. The private eye explains that he's already taken the assignment three times, and each time the time travelers sent him back to this point in the time line, with a massive hangover from drinking too much German beer. There's no way he's getting another hangover piled on top of the previous three, not for any amount of money!
* ''The Skull'' by [[Philip K. Dick]]. An assassin is sent back in time to kill the founder of a subversive religion before he gives a famous speech, only to realize that the Founder is himself -- thehimself—the 'miracle' that inspired the religion's creation was him appearing after he'd been killed (he'd arrived at the wrong point in time) thus 'coming back from the dead'. The [[Rousing Speech]] supposedly given by the Founder never actually happened, but was a result of history being embellished after his death.
* An interesting example in ''The Redemption of Christopher Columbus'' by [[Orson Scott Card]]. The book takes place in an technologically-advanced, but dying, Earth and the protagonists are trying to find at which point in history they need to change events. While researching Christopher Columbus, they find that a vision he wrote about in his diaries was actually a hologrammatic projection sent from a parallel future to their own.
* Happens quite a lot in ''[[Count and Countess]]'', in which the two eponymous characters exchange letters with each other despite living more than a hundred years apart. Notably, Elizabeth, living in the 1500s, knows that her ancestor Matyas Hunyadi (in the 1400s) held the throne of Hungary for a very long time. In an attempt to save Vlad Dracula's life, she warns him not to try to make a grab for the throne, or he will probably be killed. As a result, Vlad stays as far away from Hunyadi as possible. {{spoiler|Which gives Hunyadi plenty of time to rouse the Black Forces against Vlad and stop him in his tracks.}}
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* ''[[Star Trek: The Original Series]]'' ("Assignment Earth")
* Early seasons of ''[[Andromeda]]'' used this, but it degenerated into [[Timey-Wimey Ball]] territory after a while.
* The first [[Time Travel]] episode of ''[[Stargate SG-1]]'' ("1969") can be perceived as following this logic, but none of the subsequent [[Time Travel]] episodes in the [[Stargate Verse]] can -- theycan—they all involve alternate timelines instead.
** Though it seems SG-1 held to the "Alternate timelines/universes" first. The 20th episode of Season 1 had the "Quantum Mirror" which put Daniel Jackson in an alternate timeline/universe. "1969" was the 21st episode of Season 2.
** [[Stargate: Continuum]] shows the present universe being [[Delayed Ripple Effect|erased]] by Baal's actions in the past. As a part of the SG-1 team consciously try to outrun the phenomenon, the stargate wormhole somehow shields them from it. So, while there are alternate realities in the [[Stargate Verse]], those may be unrelated to time travel. Either that, or the writers [[Timey-Wimey Ball|just can't decide]].
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== Tabletop Games ==
* In Palladium Books' ''Transdimensional Teenage Mutant Ninja Turtles'', the GM was to have an important recurring character recognize the characters in a future era even if they hadn't met him yet in a past one.
* In the time-traveller role-playing game [[Continuum]], it's an ironclad article of Spanner faith that there is only one universe -- includinguniverse—including one past and one future. A player will meet fellow spanners who've been affected by changes that are in the player's Yet, and you'd better do them or risk Frag.
 
 
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*** The game actually features two completely different forms of time travel, and it is implied that use of the first tore the universe a new one enabling the second.
* In ''[[Prince of Persia]]: Warrior Within'', The Prince travels to the Island of Time in hopes of preventing the Sands of Time, the source of all his misfortunes, from ever being created. He defeats the Empress of Time, {{spoiler|only to discover that she ''is'' the sands in corporeal form, and that the events that led him here were of his own making.}} The second half of the game is about the Prince deciding to [[Screw Destiny]] and subvert this.
* In ''[[Ōkami|Okami]]'', the evil Orochi was defeated by a legendary hero named Nagi and a miraculous white wolf, who died in the attempt. The wolf was actually Amaterasu in physical guise, and was resurrected a century later as you, the player character. But then you travel back in time and discover -- youdiscover—you were the one who defeated Orochi then too, and the wolf who died was a different version of you.
 
 
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{{quote|'''Sarda:''' So now I know how she got there ''and'' what it feels like when I utterly screw with someone's lifelong ambitions.}}
* In ''[[Sluggy Freelance]]'' Bun-Bun's whole adventure in [[Timeless Space]] was based off this trope. As [http://ads.sluggy.com/daily.php?date=060201 Uncle Time put it], "Life's ''so'' much funner with the paradox rules turned off."
* In ''[[Homestuck]]'', only [[Time Master|Dave, the Knight of Time and Aradia, the Maid of Time]] get to go back in time and create [[Alternate Universe|Alternate Universes]]s. Everyone else, no matter how much they've screwed around with the timeline, can only make [[Stable Time Loop|Stable Time Loops]]s, and the Trolls regularly insist that they've already lost the game and that [[You Can't Fight Fate]]. It probably helps that all in-universe timechanging items have built-in failsafes against causing paradoxes.
* How [[Time Travel]] works in [[Umlaut House]], as Volair explained to his future son [http://maskedretriever.com/uh/d/20030624.html here]:
{{quote|Volair: "You can't change the future, Pierce. Past, future, it all fits together like a big, freaky jigsaw."