You Can't Thwart Stage One: Difference between revisions

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* Happens quite commonly in [[Project Sylpheed]], thanks to the [[New Game+]] feature. The first time you, the player, take on an enemy cruiser, it's quite the accomplishment, being very, very difficult even on the easiest difficulty settings. Your commander even admits that he's impressed, but he doesn't want to see you try anything that stupid again. Of course, over the span of then game, your space fighter gets weapons upgrades that are [[Game Breaker]]-level improvements... Which in no way effect the game's storyline or allow you to rescue or otherwise impact the story in any meaningful way. Even when you're regularly wiping out entire enemy fleets, your own fleet will still be desperately on the run.
* Surprisingly averted in ''[[Fire Emblem Tellius|Fire Emblem: Path of Radiance]]'' in that after defeating the villain, the [[Sealed Evil in a Can]] is never unleashed (until the sequel) despite having been an apparent [[Chekhov's Gun]] throughout the game.
* [[Command and& Conquer]] 4 is pretty extreme about this if you compare the two choices: you either work against Kane or with him. {{spoiler|In both cases, he wins. Although it's debatable if his ultimate plan is evil or not, his means certainly are.}}
* Disgaea 2 has the protagonist try to summon the final boss at the very start of the game. It doesn't work, but he does try.
** {{spoiler|Actually averted, sort of, as he DOES summon exactly what he was trying to summon. He just didn't know the final boss was a fake Zenon and that the real Zenon has reincarnated as the bratty girl who called herself Overlord Zenon's daughter. }}