You Don't Look Like You: Difference between revisions

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** Ditto with ''Wipeout XL'', which replaced the pseudo-realistic homologized ships of the first ''Wipeout'' with extremely differentiated counterparts.
* Robo-Manus from ''[[Battletoads]]'' changed in terms of appearance in every single game. In fact, he started off the size of the 'Toads, but in the last game in the series, he was suddenly 70 ft. tall! Granted, this is ''Battletoads'' we're talking about; it could very well be because the staff of each new game couldn't make it far enough in the last to see what Robo-Manus looked like
* The Arwing from ''[[Star Fox (series)|Star FoxFOX]]'' has a different design in every game it's featured in. Only in ''Command'' was it given a genuine canonical upgrade in the form of the Arwing 2.
** To a lesser degree, Fox McCloud's design. The shape of his head in ''Command'' gives him a significantly more stylized and cartoonish look than his [[Game Cube]] appearances.
*** And all the characters look ([[Characterization Marches On|and act]]) a bit differently to how they did in the original ''Star Fox''. And the manual, where they were represented by actual puppet-like things.
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* In a bizarre inversion, the Fallout franchise mentions the Desert Rangers multiple times across the continuity. One is first encountered in the first game, where he is described as wearing a trench coat and gas mask, but uses the standard model for a character wearing combat armor. An actual suit of Desert Ranger Armor can be acquired over the course of [[Fallout: New Vegas]], which looks exactly like Tycho's getup is described--but nothing like how Tycho actually ''looked'' in the first game.
* All three [[Spyro the Dragon]] continuities completely redesign the purple dragon. In the Classic series he is a tiny, cute purple dragon with really small wings, in [[The Legend of Spyro Trilogy]] he is more armor plated with a different personality and another redesign to make him larger after a [[Plot-Relevant Age-Up]], and in the [[Skylanders: Spyro's Adventure|Skylanders]] series he is smaller again with his original personality, but now looks much less cute and has larger purple wings and a much bigger tail spike. The fandom is divided about these changes, to say the least...
* The ''[[Super Smash Bros.|Super Smash Bros. Brawl]]'' version of Pit from ''[[Kid Icarus]]''. Also serves as an [[Early-Bird Cameo]] of the character's incarnation in the upcoming game ''Kid Icarus: Uprising''.
** A similar case could be made for the ''Super Smash Bros'' interpretation of [[Fire Emblem Akaneia|Marth]] - while he retains the basic design tenets, he looks fairly different from his appearances in earlier games ''and'' subsequent games. In the case of subsequent games, this was accidental - the ''Shadow Dragon'' redesign of Marth was finalised just as they'd finalised his appearance in ''Brawl'', with neither development team having any idea of the other redesign effort until the ''SSB'' group came to show the ''Fire Emblem'' group their finalised Marth.
* ''[[Starcraft II]]'' gives Jim Raynor almost a complete redesign. [http://i.ytimg.com/vi/nhSrUCC4Kl8/0.jpg This] is him in the original ''Starcraft'', while [http://www.freewebs.com/starcraftnurdz/hero-raynor-thumb-02.jpg this] is him in the sequel.