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== Action Games ==
* Unless they're doing some sort of grappling attack on Isaac, the necromorphs in ''[[Dead Space (
* Some ''[[Dynasty Warriors]]'' installments allow you to lie there on the ground, your opponent flailing impotently above you, while your [[Limit Break|Musou]] gauge slowly refills.
** ''[[Sengoku Basara]]'' is similar to some extent. If you're stunned badly enough that you can't jump right back up, mooks will mill around waiting for you to recover and go back to destroying them. The same can't be said for bosses though, who will quite happily perform diving attacks while you're down.
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== Fighting Games ==
* In ''[[
** While in the first two games getting hit by anything would instantly reset targets to their standing state, in ''Brawl'' weak attacks will cause characters to flop on the ground. Consecutive weak attacks can then keep them trapped on the ground indefinitely, leading to [["Stop Having Fun!" Guys|cheap]] tactics such as "laser locks".
* [[Beat'Em Up|Beat Em Ups]] such as ''[[Golden Axe]]'' and pretty much all games in that genre have no attacks that hit people lying on the ground.
** ''The Combatribes'' averts this by allowing players to strike at downed enemies and even bosses low on health.
** Quite a few [[Konami]]-made [[Beat'Em Up]] (''[[X
** So do ''[[Fighting Force]]''.
* Most early ''[[Street Fighter]]'' games also have no way of hitting people on the ground, although later games have the occasional exception. In fact, throughout the SFII series, standing too close to someone who's been knocked down can allow them to get in a free throw or Dragon Punch on you.
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== Role-Playing Games ==
* In most of the ''[[Tales
** Averted in more recent titles, however, where allies and enemies alike only have a window of invulnerability during the actual ''getting up'' phase. Once someone's on the ground, hitting them to continue a combo is a great way to dish out damage without fear of retaliation. In fact, many attacks in ''[[Tales of Vesperia]]'', such as [[Blow You Away|Azure Blast]] and [[Playing
* Brutally averted in [[The Witcher]] computer game - Geralt can kill any knocked-down enemy with a coup de grace... and any enemy can do the same to a knocked-down Geralt.
* Averted in the ''[[Persona (
** There are even attacks designed to do extra damage to downed opponents.
* Averted in ''[[Fallout]]'' and ''[[Fallout 2]]''. Whenever a player was knocked down, they could be attacked repeatedly until they either died or got back up with a penalty to AP for that round. Fortunately, this also happened to enemies.
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== Shooters ==
* Bouncers in ''[[
* Annoyingly turned upside-down in every possible way in [[
== [[Sports Games]] ==
* Averted in boxing games, but completely averted in [[Useful Notes/Mixed Martial Arts|Mixed Martial Arts]] games such as ''PRIDE FC'' ({=[[
== [[Stealth Based Game]] ==
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