You Shouldn't Know This Already: Difference between revisions

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{{examples}}
* ''Zelda'':
** The sword techniques in ''[[Zelda II the Adventure of Link (Video Game)|Zelda II the Adventure of Link]]'', ''[[The Legend of Zelda the Minish Cap (Video Game)|The Legend of Zelda the Minish Cap]]'' and ''[[The Legend of Zelda: Twilight Princess (Video Game)|The Legend of Zelda Twilight Princess]]''. Can lead to [[Damn You, Muscle Memory!]] if going from a nearly-finished game to a new one.
** If you play a song before you've officially learned it in ''[[The Legend of Zelda: Ocarina of Time (Video Game)|The Legend of Zelda Ocarina of Time]]'', ''[[The Legend of Zelda Majoras Mask (Video Game)|The Legend of Zelda Majoras Mask]]'', ''[[The Legend of Zelda the Wind Waker (Video Game)|The Legend of Zelda the Wind Waker]]'', or ''[[The Legend of Zelda Spirit Tracks (Video Game)|The Legend of Zelda Spirit Tracks]]'' it won't have any effect.
** To get the ice and fire arrows in ''Wind Waker,'' Link has to warp to a specific place that he shouldn't know about until somebody tells him. If the player warps there earlier than necessary, the fairy there will be confused and tell you to come back later.
** In ''[[The Legend of Zelda Phantom Hourglass (Video Game)|The Legend of Zelda Phantom Hourglass]]'', Link can use a slate to summon cyclones that will transport him to different parts of the map. To summon the cyclones, the player draws certain symbols on the slate. Drawing the symbols before being told about them will yield no results.
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** The follow up, ''Sunshine Island'' makes things a bit easier on you, by having the Diner and Cafe available from the start and certain ingredients available from Chen's shop. But then it takes two steps back with a "Degree System" , meaning you have to have to have a high enough score (which is hidden from you) to make most recipes. If your score isn't high enough, you'll just end up wasting your ingredients (some of which are quite rare, expensive and/or labor intensive).
** [[Spin-Off]] series ''[[Rune Factory]]'' does this for cooking and item forging, though the recipes/formulas require mostly patience to acquire.
* ''[[Brutal Legend]]'' has Solos, which you play on your guitar and learn through exploration or game progress, in almost exactly identical fashion to ''[[The Legend of Zelda: Ocarina of Time (Video Game)|The Legend of Zelda Ocarina of Time]]''. The primary difference is that the guitar's magic literally comes from [[The Power of Rock]].
* In ''[[Avalon Code]]'', you can't make an item unless you've actually scanned either of the two corresponding Metalize first.
* The Advanced Moves in ''[[Mario and Luigi Superstar Saga (Video Game)|Mario & Luigi RPG]]''. After enough uses of the move, Mario will adopt a "thinking" pose for a moment, then a "Eureka!" one, followed by the word "ADVANCED!" On-screen prompts then indicate how to perform the Advanced variant of the move, but memorizing the moments to hit each button will not let you perform the move earlier.
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* In ''[[Heir Apparent (Literature)|Heir Apparent]]'', Janine has to be careful when requesting help and other things from people from previous tries that she is not supposed to have met yet. Needless to say, it gets quite frustrating, especially when she doesn't have very good [[It Got Worse|staying-alive-abilites]].
* Astral Heats in ''[[Blaz Blue Calamity Trigger (Video Game)|Blaz Blue Calamity Trigger]]'' - if you haven't cleared Arcade mode with the appropriate character except for Rachel, Ragna, and Nu-13, the input for them will do nothing, even if the other conditions required for use are in play.
* ''[[Dungeon Siege]] II'' has its Chants that you can use at Incantation Shrines, that is if you have found the appropriate scroll first. Even if you know the words to use. Partially averted in the [[New Game Plus+]] modes, wherein you can use chants you learned the first time through, but you still can't use chants you never found in earlier playthroughs until you do find them.
** Averted in the Expansion with the artifact recipes. If you know the required reagents and have the appropriate item to enchant, you can make the artifacts without knowing the recipes first.
* ''[[The Battle of Olympus]]'' has Prometheus "teach" the player how to draw fire from the Staff of Fennel (hold up on the controller when pressing B) but even if you already know this ahead of time, it won't work until you talk to him.
* ''[[Phantom Brave]]'': You can't lift items on your home island until you've played the appropriate tutorial. You can still lift people, and this makes it easier to reach a certain [[Easter Egg]].
* Mechanically speaking, there is not a single puzzle in ''[[Golden Sun Dark Dawn]]'' that actually ''requires'' Insight Psynergy. All you actually need for the Ouroboros dungeon is the Arid Heat power from the Sand Prince Gem. But the game railroads you into fetching the Insight Glass anyway because that's what prompts [[Hitchhiker Heroes|Amiti to join the party]].
** Another example is that after you use Arid Heat dozens of times to navigate Barai Temple and get the Insight Glass, Amiti pops out at the entrance to the Ouroboros to prompt you to use Arid Heat on the basin of water there that is ''exactly like all the basins of water in Barai Temple that you already manipulated using Arid Heat''. [[Stop Helping Me!|Thank you, Amiti.]]
* In ''[[Gears of War]] 3'', you need to attempt to start the cable car and have the characters realize it's tethered before you can bypass the barbed wire fence leading to the room where you cut the tether. If you try to open the wire fence first, Marcus will say "Can't do that yet."
* In ''Flink'', Flink can't create a magic spell until he reads the magic scroll that tells which three ingredients he needs.
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[[Category:Videogame Effects and Spells]]
[[Category:You Shouldnt Know This Already]]
[[Category:Trope]]