You Shouldn't Know This Already: Difference between revisions

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* ''[[Brutal Legend]]'' has Solos, which you play on your guitar and learn through exploration or game progress, in almost exactly identical fashion to ''[[The Legend of Zelda: Ocarina of Time|The Legend of Zelda Ocarina of Time]]''. The primary difference is that the guitar's magic literally comes from [[The Power of Rock]].
* In ''[[Avalon Code]]'', you can't make an item unless you've actually scanned either of the two corresponding Metalize first.
* The Advanced Moves in ''[[Mario and& Luigi: Superstar Saga|Mario & Luigi RPG]]''. After enough uses of the move, Mario will adopt a "thinking" pose for a moment, then a "Eureka!" one, followed by the word "ADVANCED!" On-screen prompts then indicate how to perform the Advanced variant of the move, but memorizing the moments to hit each button will not let you perform the move earlier.
** Even after you get the hammers (and later the hand moves), if the back bro uses it on the front one, it will have no effect (other than making him angry) until you actually learn the related move.
* ''[[Aquaria (video game)|Aquaria]]'' averts this with its recipe system - you can cook any food item that you have ingredients for, which includes most of the most powerful ones, for which the game will only tell you the recipe much later - but plays this straight with its songs. You have to have the experience (usually beating the right boss) that teaches you a song before you can sing it. This seems reasonable in that ''Aquaria'''s songs function like powerups in other [[Metroidvania]] games.
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* In ''[[World of Warcraft]]'', recipes for crafted objects must be found in-game by aspiring crafters. (Contrast this with ''[[Final Fantasy XI]]'', where you can attempt any synth you have the ingredients for.)
* The drawbridge password and the poodle/hellhound's name in ''[[Zork|Wishbringer]]''. There are only three options for the password, and the dog's name never changes, but guessing or looking up the name in the hintbook results in the bridge or dog deciding that you're just guessing and thus not obeying.
* In ''[[Riviera: theThe Promised Land]]'', if you try to use a battle function (say, switching the row order) before your party members explain it to you, they inform you that you don't understand it yet and you shouldn't fool around with it. It can get annoying, because the tutorials are part of the narrative and take place ''across the first two chapters''. ''[[Yggdra Union]]'' is similar in that certain functions just can't be used until a certain point in the game whether you know how to use them or not. ''[[Knights in The Nightmare]]'' thankfully solves this problem by separating the tutorials from the main game, and letting you access them from the start menu instead.
* In the ''[[Paper Mario (franchise)|Paper Mario]]'' games, special moves cannot be done until you learn them, even though it's just the buttons you input.
** In ''[[Paper Mario: theThe Thousand -Year Door|The Thousand Year Door]]'', you can't input the imposter's name even if you already know it from an earlier playthrough because [[Interface Screw|a letter is missing from the input menu]]. You find the missing letter in the same place where you learn the true name of the imposter.
* In ''[[The white chamber]]'', if you use the color code before you can actually learn it, you unlock an [[Easter Egg]].
* ''[[Kingdom Hearts]]'':
** In ''[[Kingdom Hearts: 358 Days Over 2|Kingdom Hearts 358 Days Over 2]]'', some Synthesis items won't appear in the Shop menu until you have obtained their recipes or one or more of their ingredient items. After an item becomes listed, you can see what else you need and how many of it to get.
** Averted in ''[[Kingdom Hearts: Birth By Sleep]]''. You can meld any command you have the base components for, but unless you have the recipes, which are found throughout the game, you wont have any idea what it is you're melding. Even once you've made a command once, it won't show you the results of it's melding until you have the recipe. This can be amazing when accidentally create a giga command fairly early, and amazingly frustrating when you end up creating three of the same crappy command in a row even though you used very different inputs.
* The [[Magic Music]] in ''[[Loom (video game)|Loom]]'' works this way; if you try a draft before you've learned it, nothing happens. Since the game randomly generates the magic songs for each new game, this isn't noticeable unless either you're doing strange things with saved games, or you're trying every combination of notes to see what happens.
** The CD version didn't randomize the songs (they were always the same for every playthrough), but you still couldn't play them before you learned them. You do get a small amount of "sparkles" to indicate you've hit an actual spell.
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* ''[[The Battle of Olympus]]'' has Prometheus "teach" the player how to draw fire from the Staff of Fennel (hold up on the controller when pressing B) but even if you already know this ahead of time, it won't work until you talk to him.
* ''[[Phantom Brave]]'': You can't lift items on your home island until you've played the appropriate tutorial. You can still lift people, and this makes it easier to reach a certain [[Easter Egg]].
* Mechanically speaking, there is not a single puzzle in ''[[Golden Sun: Dark Dawn]]'' that actually ''requires'' Insight Psynergy. All you actually need for the Ouroboros dungeon is the Arid Heat power from the Sand Prince Gem. But the game railroads you into fetching the Insight Glass anyway because that's what prompts [[Hitchhiker Heroes|Amiti to join the party]].
** Another example is that after you use Arid Heat dozens of times to navigate Barai Temple and get the Insight Glass, Amiti pops out at the entrance to the Ouroboros to prompt you to use Arid Heat on the basin of water there that is ''exactly like all the basins of water in Barai Temple that you already manipulated using Arid Heat''. [[Stop Helping Me!|Thank you, Amiti.]]
* In ''[[Gears of War]] 3'', you need to attempt to start the cable car and have the characters realize it's tethered before you can bypass the barbed wire fence leading to the room where you cut the tether. If you try to open the wire fence first, Marcus will say "Can't do that yet."