You Shouldn't Know This Already: Difference between revisions

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* Zero in the ''[[Mega Man X]]'' and ''[[Mega Man Zero|Zero]]'' games. He gains new attack moves instead of sub-weapons from bosses. [[Justified]]/[[Handwaved]] in the latter series by amnesia, making him forget attacks that he should have memorized countless times already.
* Sabin's blitzes in ''[[Final Fantasy VI]]'', special attacks that are activated by pressing a specific sequence of buttons like in a [[Fighting Game]]. You can try and use the sequences for blitzes he hasn't learned yet, but they don't do anything until he learns the blitz in question.
* Zell's [[Limit Break|Limit Breaks]]s in ''[[Final Fantasy VIII]]'' appear to be like this, but you can actually do any of them right away IF you know the button inputs for them AND exactly where in the move sequence you can use them. Which is a whole lot of guesswork. Then again, the way to get the most damage out of his [[Limit Break]] involves just spamming the first 2 or 3 moves until the time runs out but that's getting more into the [[Game Breaker]] territory.
** Likewise, if you have the ingredients, you can completely ignore the weapons magazines that tell you how to upgrade your weapons, allowing for a [[Disc One Nuke]] when you consider that all of the ingredients necessary for Squall's [[Infinity+1 Sword]] are available in disc one, and the [[Limit Break|limit breaks]] available to him depend on his current weapon...
* Some attacks in ''[[Devil May Cry]]''.
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** One of the optional quests takes place in a [[Zork]]-esque text based adventure. In it, you can find two pieces of paper. One tells you about a spell that turns monsters into harmless lizards, and the other will let your character cast that spell in the main game. However, even if you know both words, typing them into the prompt will do nothing until you've found and read both those notes.
* The PC game ''[[Secrets of Da Vinci: The Forbidden Manuscript]]'' has a bookcase in one room with a different letter on each book's spine. To open a secret passage, you must click on the books that spell out the name of da Vinci's lover. Even if you know the name from a previous playthrough, however, the passage will not open until after you've been told the name by an NPC.
* In ''[[Breath of Fire II]]'', [[Cute Bruiser]] Katt has several high grade attack spells in her inventory, but lacks the MP to use them. The only way to use them is to find the Black Shaman (which won't unlock until you've [[Gotta Catch Em All|found all the others]]) and fuse Katt with her and the Blue Shaman (one of the first Shamans you can find), at which point Katt will become a [[Lightning Bruiser]] (at least until she takes enough damage to undo the fusion).<br /><br />You can also get a house resident who will boost Katt's AP stat roughly threefold, allowing her to use the much more physically powerful Black/Red fusion, but this is something of a [[Guide Dang It]] even by the standards of [[Breath of Fire II]].
 
You can also get a house resident who will boost Katt's AP stat roughly threefold, allowing her to use the much more physically powerful Black/Red fusion, but this is something of a [[Guide Dang It]] even by the standards of [[Breath of Fire II]].
* In ''[[Oddworld]]: Abe's Oddyssee'', the locks in the rooms of the Paramonia and Scrabania Temples requires a melody to be played using the 3 bells. You might know the correct melody from a previous playthrough and you can try to enter it, but it won't work. You must learn the melody and then go back to the bells, which will now play the melody automatically and open the door.
* ''[[Dead Rising|Dead Rising 2]]'' lets you create Combo Weapons before you've attained the proper Combo Card that tells you how to make it. However, without the Combo Card you don't gain the x2 PP bonus you would usually get from using a combo weapon, and you don't have access to the weapon's "Heavy" attack.
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