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{{trope}}
[[File:Clipboard01_1596.png|link=The Cube (
{{quote|''"You wake up locked in a deserted jail cell, completely alone. [[Blatant Lies|There is nothing at all in your cell, useful or otherwise]]."''|'''''[[
A specific type of [[Ontological Mystery]] (which covers this trope in passing).
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Sometimes the character, or characters, will have [[Laser-Guided Amnesia|no memory of prior events]] whatsoever, although this is not a necessary component. In more extreme examples, the character may not exactly know even [[Identity Amnesia|who they are]].
If the piece begins [[In Medias Res]] and the character wakes up in a room, and the '''audience''' has no idea where they are or what has gone before (or the character has only limited knowledge, possibly having been [[What Did I Do Last Night?|drunk the night before]], or something [[Tap
{{examples}}
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== [[Anime]] and [[Manga]] ==
* ''[[Gantz]]''. Upon their deaths, the main characters are sent to a mysterious room; the room is obviously located in Tokyo, but cannot be accessed unless you are called there by Gantz.
* Happens at least twice to [[The Chew Toy|Rosa]] in ''[[Umineko no Naku Koro
** Happens to {{spoiler|[[The All-Concealing "I"|somebody]]}} early on in the sixth arc.
* Kirika in ''[[Noir]]'' woke up one day with no memory of who she was in an empty house that despite having photographs of parents, had no actual parents in sight. She found with her a pocketwatch, school ID with her name on it and [[Bread, Eggs, Milk, Squick|a gun]] and killed a bunch of [[Mooks]] who showed up to harass her. The rest of the series deals with her trying to discover her identity.
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== [[Film]] - Live-Action ==
* ''[[
* ''[[
* ''[[A Scanner Darkly]]'' (film)
* This is the ''modus operandi'' for the "Jigsaw Killer" in ''[[Saw]]'': nearly every victim wakes up in a room, and the punishemnt for failure (when it's not [[Death Trap|immediate and messy death]], is usually turning it into a [[Sealed Room in
* ''[[
* In ''[[
* The teleplay ''[[The Cube (
* In the 2006 film ''Unknown'', the entire cast wakes up with amnesia and locked in a warehouse.
* Occurs in both ''[[The Hangover]]'' and its sequel.
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* In ''[[A Snowball in Hell]]'' by [[Christopher Brookmyre]], Darren [[Asshole Victim|"The Daddy"]] McDade wakes up in a hotel room he doesn't recognize. Things... don't end well for him.
* ''The Tightrope Men'' was written by [[Spy Fiction]] writer Desmond Bagley as a deliberate evocation of this trope -- a man wakes up in a hotel room in Norway with a confused memory and a completely different face. Bagley decided to take the most terrifying situation he could think of, and then write a book explaining it. {{spoiler|The protagonist has been abducted, brainwashed and altered through plastic surgery, then put in the place of a kidnapped scientist in order to create a few days confusion so the kidnappers can get away with their prize.}}
* Eri of ''[[
* ''[[
* The young adult series that begins with ''[[The Maze Runner]]'' begins essentially this way.
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== [[New Media]] ==
* Happens to Shelton and Eddie in ''[[
== [[Tabletop Games]] ==
* A fairly common way to begin a theatre-style [[LARP|Live Action Role Playing Game]].
* ''[[Magic:
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* ''[[The 7th Guest]]'', where the "room" is a big, spooky mansion.
{{quote| '''Ego:''' How did I get here? I remember...nothing.}}
* Both ''[[Portal (
** You actually transverse through old chambers in the beginning of Portal 2, so pretty much you end up in the same room in both games.
* ''[[Silent Hill 4]]: [[Exactly What It Says
* ''[[
* ''[[The Neverhood]]''. Very literally applied, as {{spoiler|Klayman was created only a few minutes prior to the game's beginning and still asleep when the player takes control}}.
* ''[[Twelve Thirteen|1213]]''.
* ''[[
* ''[[The
* [[Obsidian Entertainment|Obsidian/Black Isle]] loves this trope:
** ''[[
** The second ''[[Knights of the Old Republic (
** ''[[Neverwinter Nights 2|Neverwinter Nights II: Mask of the Betrayer]]''
** ''[[Alpha Protocol]]''
* ''[[Shadowrun]]'', also in a morgue in the SNES version.
* ''[[Galerians]]'' opens with the main character [[Strapped to An Operating Table]].
* ''[[Nine Hours, Nine Persons, Nine Doors
* Every goddamn Room Escape game ever made; see Flash games, below.
* Azada
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* In an example without the room, [[The Hero|Wil]][[The Chick|low]] of ''[[Earthsong]]'' wakes up under a purple willow/wiple tree with no idea whatsoever of what's going on.<ref>She's named after the tree, incidentally, it's not that apropos.</ref> This is echoed in a later wake-up, though she quickly remembers and the audience knows.
* ''[[Furrocious]]'' starts with the main character waking up in a a gray room with a large door.
* ''[[MS Paint Adventures]]'' likes this trope. ''[[
== [[Web Original]] ==
* ''[[
* Basically the ENTIRE "you wake up in a room and have to get out" flash-based adventure game subgenre is nothing but this trope.
** ''[http://www.fasco-csc.com/works/crimson/crimson_e.php Crimson Room]''
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