You Wake Up in a Room: Difference between revisions

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{{trope}}
[[File:Clipboard01_1596.png|link=The Cube (Filmfilm)|frame|"This is weird... [[Sealed Room in Thethe Middle of Nowhere|No doors]], no windows..."]]
 
{{quote|''"You wake up locked in a deserted jail cell, completely alone. [[Blatant Lies|There is nothing at all in your cell, useful or otherwise]]."''|'''''[[Jail Break (Webcomic)|Jail Break]]'''''}}
 
A specific type of [[Ontological Mystery]] (which covers this trope in passing).
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Sometimes the character, or characters, will have [[Laser-Guided Amnesia|no memory of prior events]] whatsoever, although this is not a necessary component. In more extreme examples, the character may not exactly know even [[Identity Amnesia|who they are]].
 
If the piece begins [[In Medias Res]] and the character wakes up in a room, and the '''audience''' has no idea where they are or what has gone before (or the character has only limited knowledge, possibly having been [[What Did I Do Last Night?|drunk the night before]], or something [[Tap Onon the Head|bad happened to him]], or he's in an alternate reality that [[World Gone Mad|only the audience]] seems to pick up on) that may be sufficient to meet this trope. Compare [[Good Morning, Crono]].
 
{{examples}}
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== [[Anime]] and [[Manga]] ==
* ''[[Gantz]]''. Upon their deaths, the main characters are sent to a mysterious room; the room is obviously located in Tokyo, but cannot be accessed unless you are called there by Gantz.
* Happens at least twice to [[The Chew Toy|Rosa]] in ''[[Umineko no Naku Koro Ni (Visual Novel)|Umineko no Naku Koro Nini]]''. The first time is in the second arc's [[Cold-Blooded Torture|tea party]]. The second time occurs in the fourth arc, in what is [[Mind Screw|implied-ish?]] to be a [[Dream Sequence]] Maria had.
** Happens to {{spoiler|[[The All-Concealing "I"|somebody]]}} early on in the sixth arc.
* Kirika in ''[[Noir]]'' woke up one day with no memory of who she was in an empty house that despite having photographs of parents, had no actual parents in sight. She found with her a pocketwatch, school ID with her name on it and [[Bread, Eggs, Milk, Squick|a gun]] and killed a bunch of [[Mooks]] who showed up to harass her. The rest of the series deals with her trying to discover her identity.
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== [[Film]] - Live-Action ==
* ''[[Dark City (Film)|Dark City]]''
* ''[[Memento (Film)|Memento]]''
* ''[[A Scanner Darkly]]'' (film)
* This is the ''modus operandi'' for the "Jigsaw Killer" in ''[[Saw]]'': nearly every victim wakes up in a room, and the punishemnt for failure (when it's not [[Death Trap|immediate and messy death]], is usually turning it into a [[Sealed Room in Thethe Middle of Nowhere]].
* ''[[Pandorum (Film)|Pandorum]]''... in a hypersleep capsule.
* In ''[[Cube (Film)|Cube]]'', its sequel, and its prequel, all the victims of the cube wake up in a cube-shaped room with no memory of how they got there.
* The teleplay ''[[The Cube (Filmfilm)|The Cube]]'' (unrelated to the above series) where a man awakes in a solid white room with people coming in and out doing various wacky things, but he cannot get anyone to tell him where he is or why he's there, he's only told that somewhere on the wall is a hidden door made just for him.
* In the 2006 film ''Unknown'', the entire cast wakes up with amnesia and locked in a warehouse.
* Occurs in both ''[[The Hangover]]'' and its sequel.
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* In ''[[A Snowball in Hell]]'' by [[Christopher Brookmyre]], Darren [[Asshole Victim|"The Daddy"]] McDade wakes up in a hotel room he doesn't recognize. Things... don't end well for him.
* ''The Tightrope Men'' was written by [[Spy Fiction]] writer Desmond Bagley as a deliberate evocation of this trope -- a man wakes up in a hotel room in Norway with a confused memory and a completely different face. Bagley decided to take the most terrifying situation he could think of, and then write a book explaining it. {{spoiler|The protagonist has been abducted, brainwashed and altered through plastic surgery, then put in the place of a kidnapped scientist in order to create a few days confusion so the kidnappers can get away with their prize.}}
* Eri of ''[[After Dark (Literature)|After Dark]]'' wakes up in a bed on the TV side. She has no idea how she got there, and neither does the viewer.
* ''[[Animorphs (Literature)|Animorphs]]'' In 'The Familiar', Jake wakes up in a room, his bedroom, only it's a futuristic bedroom, and he's ten years older, with no idea what happened in between.
* The young adult series that begins with ''[[The Maze Runner]]'' begins essentially this way.
 
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== [[New Media]] ==
* Happens to Shelton and Eddie in ''[[DarwinsDarwin's Soldiers]]'' story ''Nietzsche's Soldiers''.
 
 
== [[Tabletop Games]] ==
* A fairly common way to begin a theatre-style [[LARP|Live Action Role Playing Game]].
* ''[[Magic: theThe Gathering]]'': Tezzeret gets this treatment at the beginning of ''[[Magic: theThe Gathering (Tabletop Game)/Test of Metal|Test of Metal]]'' when he finds himself [[Naked Onon Arrival]] in an empty cave with his etherium arm ripped off.
 
 
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* ''[[The 7th Guest]]'', where the "room" is a big, spooky mansion.
{{quote| '''Ego:''' How did I get here? I remember...nothing.}}
* Both ''[[Portal (Video Gameseries)|Portal]]'' games begin this way, although in completely different rooms.
** You actually transverse through old chambers in the beginning of Portal 2, so pretty much you end up in the same room in both games.
* ''[[Silent Hill 4]]: [[Exactly What It Says Onon the Tin|The Room]]''
* ''[[Cave Story (Video Game)|Cave Story]]''
* ''[[The Neverhood]]''. Very literally applied, as {{spoiler|Klayman was created only a few minutes prior to the game's beginning and still asleep when the player takes control}}.
* ''[[Twelve Thirteen|1213]]''.
* ''[[Zork (Video Game)|Zork]]'' is "you are in front of a small white house." with no reason as to how you got there. The explanation for the starting locations for later Infocom games makes a lot more sense. Except perhaps for Beyond Zork.
* ''[[The Whitewhite Chamberchamber]]'' has the main character wake up inside of a coffin on a spacestation with no memory of why she's there or why the space station is completely empty and covered in blood, rust, and limbs.
* [[Obsidian Entertainment|Obsidian/Black Isle]] loves this trope:
** ''[[Planescape Torment|Planescape: Torment]]'', which begins in a morgue no less.
** The second ''[[Knights of the Old Republic (Videovideo Gamegame)|Knights of the Old Republic]]''. As a [[Shout-Out]] to ''[[Planescape: Torment]]'', one of the first rooms you visit after waking up is a morgue.
** ''[[Neverwinter Nights 2|Neverwinter Nights II: Mask of the Betrayer]]''
** ''[[Alpha Protocol]]''
* ''[[Shadowrun]]'', also in a morgue in the SNES version.
* ''[[Galerians]]'' opens with the main character [[Strapped to An Operating Table]].
* ''[[Nine Hours, Nine Persons, Nine Doors (Visual Novel)|Nine Hours Nine Persons Nine Doors]]'' starts with your character waking up in the cabin of a large passenger ship. Of the nine characters involved, however, only one has amnesia and it isn't you. In fact, Junpei only needs a few minutes to get his bearings before the player sees exactly [[How We Got Here|how he was abducted from his apartment.]]
* Every goddamn Room Escape game ever made; see Flash games, below.
* Azada
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* In an example without the room, [[The Hero|Wil]][[The Chick|low]] of ''[[Earthsong]]'' wakes up under a purple willow/wiple tree with no idea whatsoever of what's going on.<ref>She's named after the tree, incidentally, it's not that apropos.</ref> This is echoed in a later wake-up, though she quickly remembers and the audience knows.
* ''[[Furrocious]]'' starts with the main character waking up in a a gray room with a large door.
* ''[[MS Paint Adventures]]'' likes this trope. ''[[Jail Break (Webcomic)|Jail Break]]'' fits the definition perfectly, and ''[[Homestuck (Webcomic)|Homestuck]]'' begins in a similar manner (three times).
 
 
== [[Web Original]] ==
* ''[[Ruby Quest (Roleplay)|Ruby Quest]]''
* Basically the ENTIRE "you wake up in a room and have to get out" flash-based adventure game subgenre is nothing but this trope.
** ''[http://www.fasco-csc.com/works/crimson/crimson_e.php Crimson Room]''