You Will Not Evade Me: Difference between revisions

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{{trope}}
{{quote|''"You will not evade me (player name)!"''|'''Hundreds upon hundreds of high-level monsters and bosses in''' ''[[Ever QuestEverQuest]]''.}}
 
{{quote|''"C'mere! Get over here!"''|'''Scorpion''', of ''[[Mortal Kombat]]'' fame.}}
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== Video Games ==
 
* [[Trope Namer]]: The original ''[[Ever QuestEverQuest]]'', an MMORPG, allows many high-level monsters and bosses to use the "summon" ability against players who are in combat with them. This ability instantly teleports a targeted player to the monster's location, regardless of how far away that player has fled and regardless of whether the monster can still see him or her. This ability can be used every ten seconds or so and helps ensure that the monster in question can always "catch" fleeing opponents or over-aggressive spellcasters who try to compensate for their fragile armor by keeping a lot of space between themselves and their opponent. Summoning equalizes things, pulling the target instantly into melee range for a good old fashioned beatdown, often resulting in quick and potentially humorous deaths. Best of all, when a player is summoned in this fashion, everyone in the immediate area will know it--because the monster doing the summoning will say, "You will not evade me (player name)!" And so the trope gets its name.
** Summoning was most likely put in the game as a way to prevent players from using ranged damage to kill high-end monsters without having to worry too much about their dangerous melee attacks. The mechanic has since become infamous among the game's players, both for its quirky "You will not evade me!" line and because of how irritating or deadly it can be to get summoned in the heat of a battle. Instantly warping to the location of a boss while trying to run away (or simply reposition one's character) is very disorienting and often results in being hit from behind.
** Many spoofs of ''EverQuest'' gameplay logs (such as the fan-famous "Veeshan's Peak raid log") make humorous use of the summon mechanic and the beatdowns that ensue as a result of its use.
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* Iron Tager is the only character in ''[[Blaz Blue]]'' without the ability to dash. He compensates with a host of magnetism-based moves that pull his opponent towards him.
* ''[[Gaia Online|zOMG!]]'': "The world turns inside-out as you are drawn inward to the Giant Stone Coatl!" This particular boss is stationary, so it uses this power to bring you in range of its [[Breath Weapon|breath laser]]; if you play keep-away, only its minions can threaten you otherwise.
* ''[[Final Fantasy XI]]'' has a mechanic very similar to [[Ever QuestEverQuest]]'s, but with the much less memorable line "(player name) is drawn in!"
** Frequently abused during one of the Chains of Promathia missions. One boss is in the back of a dungeon, behind dozens of monsters with true-sight (can see through invisibility) and locked doors. Instead of fighting your way to the back, most players opt to have the alliance (of up to 18 players) wait at the entrance, while one lone character (typically a thief, who can open the doors without keys; or alternatively a thief to open the locked doors, and whomever is best at sneaking for the rest of it) runs to the back. As soon as that character is detected by the boss, ''the entire alliance'' is drawn in, from across the zone.
* In ''[[Devil May Cry]] 3'', the Kalina Ann has a move in Gunslinger style for pulling enemies to Dante. However, since Gunslinger is so situational, it doesn't see much use. In ''[[Devil May Cry]] 4'', Nero's Devil Bringer can Snatch small enemies to Nero. This time, it's an integral part of the system.
* Some bosses in ''[[Dragon Age]]'' could do this, most notably the Revenants.
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* In ''[[Marvel vs. Capcom 3]]'', various characters have different ways of bringing opponents to them. Super Skrull and Spencer have extendable arms, Spider-Man shoots out a web to grab them, and Magneto uses his magnetic powers to briefly immobilize opponents and force them right in front of him. Also, Magneto's [[Limit Break|Level 3 Hyper, Gravity Squeeze,]] can tag the opponent anywhere on the screen.
* ''[[Pokémon]]'' both plays this straight and has a slight variation: the moves Block, Mean Look, Spider Web, and [[The Corruption|Shadow Hold]] will prevent foes from running away or switching out to another party member. There are also a few abilities that do this naturally, such as Arena Trap (doesn't work on Flying or Levitating mons, though), Magnet Pull (only works on Steel types) and Shadow Tag (works no matter what, [[Obvious Rule Patch|unless against another trapper]], and is the sole reason [[Lethal Joke Character|Wobbuffet]] used to be banned in competitive play). The variation is that if an enemy has a higher level/speed stat than your current Pokémon, you won't be able to run away. You can still switch, though.
* Not an exact example but similar, in the freeware game ''Power of the Mind'', the (telekinetic) final boss Arogath is driven into an [[Unstoppable Rage]] by your ultimate thwarting of his plan, and lashes out in a berserk frenzy. If you try to hide from him, he bellows "[[Punctuated! forFor! Emphasis!|You...will...not...hide...from... ]]'''[[Punctuated! forFor! Emphasis!|ME!!!]]'''" and uses his power to basically gravity-nuke and flatten the entire area, destroying all possible cover for a huge radius. Instead of bringing you to him, he merely eliminates your ability to evade him. You need [[Tank Goodness|a little hardware]] to put the fight to him.
* Characters with tethers (ranged grabs) in ''[[Super Smash Brothers]]'' could count. This includes each [[The Legend of Zelda|Link]] (with the [[Grappling Hook Pistol|hookshot]], or the [[The Legend of Zelda: Twilight Princess|clawshot]]), [[Metroid|Samus Aran]] (grapple beam, or plasma whip as Zero Suit), [[Yoshi's Island|Yoshi]] (his tongue), [[MOTHER|Lucas]] (the rope snake), [[Pokémon|Ivysaur]] (vines), and [[Pikmin|Olimar]] (pikmin).
* ''[[Arcana Heart]]'''s Medein (magnet arcana) powers can draw opponents closer to the wielder.
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* The Embryon in [[Darius|G-Darius]] will catch you with a cagelike attack which severely reduces your mobility while it fires ''homing'' lasers at you. Fortunately, you can destroy it, but in the meantime, better practice your evasion-while-bound skills.
* [[Nethack]]: Once you've found him and woken him up, The Wizard of Yendor will reappear periodically wherever you are, and taunt you for thinking you could elude him (if he was alive and on a different dungeon level.) A slightly different taunt appears if he was killed instead (he revives after a while). Several high-level monsters, including the Wizard, will teleport to your location if you try to run away from the fight but are still on the same level.
* When fighting against Venom in the [[PS 1]]/N64/Dreamcast Spider-Man game, don't try escaping by crawling up a wall. He'll grab you, yell "GET OFF OF THAT WALL", then pull you off of it.
* The final boss of [[Return to Castle Wolfenstein]] is armed only with a [[BFS]]. Well... no good against the hero, who is basically a walking WWII firearms store at the moment. So the villain periodically slams his sword into the ground, causing a small earthquake that sends PC flying towards him (immediately followed by a terrifying slash) and makes stones rain from above. This qiute dangerous attack can be countered by a well-timed jump, which either negates its effect or, vice versa, makes you ''leap over the boss''.