You Will Not Evade Me: Difference between revisions

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{{quote|''"C'mere! Get over here!"''|'''Scorpion''', of ''[[Mortal Kombat]]'' fame.}}
 
Sometimes your opponent is strong. Really strong. Sometimes, even if you're [[The Chosen One]]--and—and definitely if you aren't--you end up in a fight that's way out of your league. You need to find some means of escape, or at least something to buy yourself some breathing room so that your foe can't just shoot you while you're trying to come up with a [[Time for Plan B|Plan B]].
 
So you run away. Maybe you already have a clever escape strategy, or some cute idea that revolves around hiding among [[Metal Gear|cardboard boxes]] in a warehouse and ambushing him when he comes to find you. Things are looking good ... until your opponent decides to stop you from getting away. [[Oh Crap]]!
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== Video Games ==
 
* [[Trope Namer]]: The original ''[[EverQuest]]'', an MMORPG, allows many high-level monsters and bosses to use the "summon" ability against players who are in combat with them. This ability instantly teleports a targeted player to the monster's location, regardless of how far away that player has fled and regardless of whether the monster can still see him or her. This ability can be used every ten seconds or so and helps ensure that the monster in question can always "catch" fleeing opponents or over-aggressive spellcasters who try to compensate for their fragile armor by keeping a lot of space between themselves and their opponent. Summoning equalizes things, pulling the target instantly into melee range for a good old fashioned beatdown, often resulting in quick and potentially humorous deaths. Best of all, when a player is summoned in this fashion, everyone in the immediate area will know it--becauseit—because the monster doing the summoning will say, "You will not evade me (player name)!" And so the trope gets its name.
** Summoning was most likely put in the game as a way to prevent players from using ranged damage to kill high-end monsters without having to worry too much about their dangerous melee attacks. The mechanic has since become infamous among the game's players, both for its quirky "You will not evade me!" line and because of how irritating or deadly it can be to get summoned in the heat of a battle. Instantly warping to the location of a boss while trying to run away (or simply reposition one's character) is very disorienting and often results in being hit from behind.
** Many spoofs of ''EverQuest'' gameplay logs (such as the fan-famous "Veeshan's Peak raid log") make humorous use of the summon mechanic and the beatdowns that ensue as a result of its use.
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** Also, if you try to climb to a position that the boss can't reach, ''any'' boss can teleport you back.
*** Non-boss monsters can't do this, but if you get into a position that they can't reach they'll reset, and any attack launched against a monster while it's resetting will result not in a "Miss" or a "Dodge" or a "Parry", but in an "Evade." So while you will not evade a boss, a monster ''can'' evade you!
* Parodied in the April Fools Day 2009 "update notes" for ''[[Guild Wars]]''. The assassin skill Scorpion Wire was reportedly changed to summon the afflicted foe to location of the person who cast it--ait—a likely reference to [[Mortal Kombat|Scorpion the ninja]]. (Normally, the skill teleports the assassin to the afflicted foe.)
* The "Teleport Foe" ability from ''[[City of Heroes]]'' does this as well. This is a power that is available to any [[Player Character]] as early as level 6. The Gravity Control set also has "Wormhole" as one of its higher-level powers, which is an AoE version of this that also stuns those pulled through it.
* Templars in [[Aion]] can do this to large groups of enemies by using energy beams.
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* In ''[[Marvel vs. Capcom 3]]'', various characters have different ways of bringing opponents to them. Super Skrull and Spencer have extendable arms, Spider-Man shoots out a web to grab them, and Magneto uses his magnetic powers to briefly immobilize opponents and force them right in front of him. Also, Magneto's [[Limit Break|Level 3 Hyper, Gravity Squeeze,]] can tag the opponent anywhere on the screen.
* ''[[Pokémon]]'' both plays this straight and has a slight variation: the moves Block, Mean Look, Spider Web, and [[The Corruption|Shadow Hold]] will prevent foes from running away or switching out to another party member. There are also a few abilities that do this naturally, such as Arena Trap (doesn't work on Flying or Levitating mons, though), Magnet Pull (only works on Steel types) and Shadow Tag (works no matter what, [[Obvious Rule Patch|unless against another trapper]], and is the sole reason [[Lethal Joke Character|Wobbuffet]] used to be banned in competitive play). The variation is that if an enemy has a higher level/speed stat than your current Pokémon, you won't be able to run away. You can still switch, though.
* Not an exact example but similar, in the freeware game ''Power of the Mind'', the (telekinetic) final boss Arogath is driven into an [[Unstoppable Rage]] by your ultimate thwarting of his plan, and lashes out in a berserk frenzy. If you try to hide from him, he bellows "[[Punctuated! For! Emphasis!|You...will...not...hide...from... ]]'''[[Punctuated! For! Emphasis!|ME!!!]]'''" and uses his power to basically gravity-nuke and flatten the entire area, destroying all possible cover for a huge radius. Instead of bringing you to him, he merely eliminates your ability to evade him. You need [[Tank Goodness|a little hardware]] to put the fight to him.
* Characters with tethers (ranged grabs) in ''[[Super Smash Brothers]]'' could count. This includes each [[The Legend of Zelda|Link]] (with the [[Grappling Hook Pistol|hookshot]], or the [[The Legend of Zelda: Twilight Princess|clawshot]]), [[Metroid|Samus Aran]] (grapple beam, or plasma whip as Zero Suit), [[Yoshi's Island|Yoshi]] (his tongue), [[MOTHER|Lucas]] (the rope snake), [[Pokémon|Ivysaur]] (vines), and [[Pikmin|Olimar]] (pikmin).
* ''[[Arcana Heart]]'''s Medein (magnet arcana) powers can draw opponents closer to the wielder.
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