You Will Not Evade Me: Difference between revisions

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* The "Teleport Foe" ability from ''[[City of Heroes]]'' does this as well. This is a power that is available to any [[Player Character]] as early as level 6. The Gravity Control set also has "Wormhole" as one of its higher-level powers, which is an AoE version of this that also stuns those pulled through it.
* Templars in [[Aion]] can do this to large groups of enemies by using energy beams.
* Iron Tager is the only character in ''[[Blaz BlueBlazBlue]]'' without the ability to dash. He compensates with a host of magnetism-based moves that pull his opponent towards him.
* ''[[Gaia Online|zOMG!]]'': "The world turns inside-out as you are drawn inward to the Giant Stone Coatl!" This particular boss is stationary, so it uses this power to bring you in range of its [[Breath Weapon|breath laser]]; if you play keep-away, only its minions can threaten you otherwise.
* ''[[Final Fantasy XI]]'' has a mechanic very similar to [[EverQuest]]'s, but with the much less memorable line "(player name) is drawn in!"
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* "Teleport to" and "teleport foe" are fairly common abilities within ''[[Angband]]'' and other roguelikes. Usually found on phase spiders, blink dogs, and mid-to-high-level magic-using bosses.
** In ''Angband'', blink dogs cast both spells frequently, and and come in ''packs.''
* ''[[Magical Girl Lyrical Nanoha AsA's Portable]]: The Battle of Aces'' allows Signum to use her [[Whip Sword]] to do this. Admittedly, the range is a bit lacking.
* In ''[[Marvel vs. Capcom 3]]'', various characters have different ways of bringing opponents to them. Super Skrull and Spencer have extendable arms, Spider-Man shoots out a web to grab them, and Magneto uses his magnetic powers to briefly immobilize opponents and force them right in front of him. Also, Magneto's [[Limit Break|Level 3 Hyper, Gravity Squeeze,]] can tag the opponent anywhere on the screen.
* ''[[Pokémon]]'' both plays this straight and has a slight variation: the moves Block, Mean Look, Spider Web, and [[The Corruption|Shadow Hold]] will prevent foes from running away or switching out to another party member. There are also a few abilities that do this naturally, such as Arena Trap (doesn't work on Flying or Levitating mons, though), Magnet Pull (only works on Steel types) and Shadow Tag (works no matter what, [[Obvious Rule Patch|unless against another trapper]], and is the sole reason [[Lethal Joke Character|Wobbuffet]] used to be banned in competitive play). The variation is that if an enemy has a higher level/speed stat than your current Pokémon, you won't be able to run away. You can still switch, though.
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== Tabletop Games ==
 
* With its fourth edition, ''[[Dungeons and Dragons|Dungeons & Dragons]]'' formally introduced the concept of 'forced movement' and with it powers that allow the user to push, pull, slide, or even teleport unwilling targets across the battlefield. One fairly basic example is the first-level druid at-will power Thorn Whip, which on a hit inflicts damage and pulls the target two squares towards the user.
** Not that it was entirely unheard-of before. Third Edition monsters with Improved Grab pull grappled opponents into their own space, rather than moving into the opponent's space like in a normal grapple. Spells like Baleful Transposition or Telekinesis and powers like Baleful Teleport or Telekinetic Thrust can reposition targets against their will and to great detriment.
* Daemon Princes of Slaanesh in ''[[Warhammer 4000040,000]]'' can take the psychic power Lash of Submission; which allows to them move an enemy squad a certain distance. This is often used to bring enemies that are specialized in ranged combat into melee range and out of cover; where the Prince can then attack the ([[Crippling Overspecialization|usually hopeless in close combat]]) enemy units without the penalty for charging into rough terrain. Little wonder that "Lash Princes" are a common sight in tournament level Chaos armies.
* Masters of Space in [[Mage: The Awakening]] can do this with the "Labyrinth" spell.