You Will Not Evade Me: Difference between revisions

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* ''[[Final Fantasy XI]]'' has a mechanic very similar to [[Ever Quest]]'s, but with the much less memorable line "(player name) is drawn in!"
** Frequently abused during one of the Chains of Promathia missions. One boss is in the back of a dungeon, behind dozens of monsters with true-sight (can see through invisibility) and locked doors. Instead of fighting your way to the back, most players opt to have the alliance (of up to 18 players) wait at the entrance, while one lone character (typically a thief, who can open the doors without keys; or alternatively a thief to open the locked doors, and whomever is best at sneaking for the rest of it) runs to the back. As soon as that character is detected by the boss, ''the entire alliance'' is drawn in, from across the zone.
* In ''[[Devil May Cry (Video Game)|Devil May Cry]] 3'', the Kalina Ann has a move in Gunslinger style for pulling enemies to Dante. However, since Gunslinger is so situational, it doesn't see much use. In ''[[Devil May Cry (Video Game)|Devil May Cry]] 4'', Nero's Devil Bringer can Snatch small enemies to Nero. This time, it's an integral part of the system.
* Some bosses in ''[[Dragon Age]]'' could do this, most notably the Revenants.
* In ''[[God Hand]]'', the Chain Yanker [[Limit Break|God Reel move]] allows Gene to pull a target to himself. As a bonus, the right cross he follows it with stuns them.
* "Teleport to" and "teleport foe" are fairly common abilities within ''[[Angband]]'' and other roguelikes. Usually found on phase spiders, blink dogs, and mid-to-high-level magic-using bosses.
** In ''Angband'', blink dogs cast both spells frequently, and and come in ''packs.''
* ''[[Magical Girl Lyrical Nanoha As Portable (Video Game)|Magical Girl Lyrical Nanoha As Portable]]: The Battle of Aces'' allows Signum to use her [[Whip Sword]] to do this. Admittedly, the range is a bit lacking.
* In ''[[Marvel vs. Capcom 3 (Video Game)|Marvel vs. Capcom 3]]'', various characters have different ways of bringing opponents to them. Super Skrull and Spencer have extendable arms, Spider-Man shoots out a web to grab them, and Magneto uses his magnetic powers to briefly immobilize opponents and force them right in front of him. Also, Magneto's [[Limit Break|Level 3 Hyper, Gravity Squeeze,]] can tag the opponent anywhere on the screen.
* ''[[Pokémon (Franchise)|Pokémon]]'' both plays this straight and has a slight variation: the moves Block, Mean Look, Spider Web, and [[The Corruption|Shadow Hold]] will prevent foes from running away or switching out to another party member. There are also a few abilities that do this naturally, such as Arena Trap (doesn't work on Flying or Levitating mons, though), Magnet Pull (only works on Steel types) and Shadow Tag (works no matter what, [[Obvious Rule Patch|unless against another trapper]], and is the sole reason [[Lethal Joke Character|Wobbuffet]] used to be banned in competitive play). The variation is that if an enemy has a higher level/speed stat than your current Pokémon, you won't be able to run away. You can still switch, though.
* Not an exact example but similar, in the freeware game ''Power of the Mind'', the (telekinetic) final boss Arogath is driven into an [[Unstoppable Rage]] by your ultimate thwarting of his plan, and lashes out in a berserk frenzy. If you try to hide from him, he bellows "[[Punctuated for Emphasis|You...will...not...hide...from... ]]'''[[Punctuated for Emphasis|ME!!!]]'''" and uses his power to basically gravity-nuke and flatten the entire area, destroying all possible cover for a huge radius. Instead of bringing you to him, he merely eliminates your ability to evade him. You need [[Tank Goodness|a little hardware]] to put the fight to him.
* Characters with tethers (ranged grabs) in ''[[Super Smash Brothers]]'' could count. This includes each [[The Legend of Zelda (Franchise)|Link]] (with the [[Grappling Hook Pistol|hookshot]], or the [[The Legend of Zelda: Twilight Princess (Video Game)|clawshot]]), [[Metroid|Samus Aran]] (grapple beam, or plasma whip as Zero Suit), [[Yoshis Island (Video Game)|Yoshi]] (his tongue), [[MOTHER|Lucas]] (the rope snake), [[Pokémon (Franchise)|Ivysaur]] (vines), and [[Pikmin|Olimar]] (pikmin).
* ''[[Arcana Heart (Video Game)|Arcana Heart]]'''s Medein (magnet arcana) powers can draw opponents closer to the wielder.
* ''[[Sly Cooper]] 2'' has The Contessa, who will reel you in with webs if you try to leave. And drop you in front of her, shortly followed by a rush attack. Strangely enough, she can do this even when she's falling off the arena herself.
* ''[[Fallout 3 (Video Game)|Fallout 3]]'' has a bug in Grayditch: sometimes, alerting the Fire Ant Queen to your presence then trying to escape will make the queen teleport to your location, physically blocking the way out.
* The final boss in ''[[In FamousInfamous (Videovideo game Gameseries)|In Famous]]'' grabs you with some kind electric tether and pulls you to the center of the arena if you try to leave. He even says "You're not going anywhere." when he does it.
** In the sequel, a DLC power gives you the ability to hook your enemies and fling them toward you.
* Blitzcrank in ''[[League of Legends]]'' can do this to anyone on the enemy team.
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* The final battle sequence of ''[[Digimon]]: The Movie'' features an evil Cherubimon {{spoiler|(originally digivolved from Kokomon due to the effects of a virus)}} who conjures spheres of gravity that suck the heroes' much smaller digimon into his hands. [[Evil Clown|He then juggles them.]] See the first minute and a half of [http://www.youtube.com/watch?v=g9JYfhT2vFI this AMV clip] for an audiovisual account of Cherubimon's You Will Not Evade Me ownage.
* Akainu often says this to any pirate that he deems as "potentially dangerous" in ''[[One Piece (Manga)|One Piece]]'', and will pursue his targets til he kills them. His determination is so strong that he continued to go after Luffy even though he suffered 2 direct strong blows from Whitebeard. In the end he was pissed off at Shanks for letting Luffy get away.
 
== Comics ==
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== Film ==
 
* [[Star Wars]] has a force power called Force Pull, which is [[Exactly What It Says Onon the Tin]]: You use The Force to telekinetically pull something (likely someone) towards you.
 
== Tabletop Games ==
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* With its fourth edition, ''[[Dungeons and Dragons|Dungeons & Dragons]]'' formally introduced the concept of 'forced movement' and with it powers that allow the user to push, pull, slide, or even teleport unwilling targets across the battlefield. One fairly basic example is the first-level druid at-will power Thorn Whip, which on a hit inflicts damage and pulls the target two squares towards the user.
** Not that it was entirely unheard-of before. Third Edition monsters with Improved Grab pull grappled opponents into their own space, rather than moving into the opponent's space like in a normal grapple. Spells like Baleful Transposition or Telekinesis and powers like Baleful Teleport or Telekinetic Thrust can reposition targets against their will and to great detriment.
* Daemon Princes of Slaanesh in ''[[Warhammer 40000 (Tabletop Game)|Warhammer 40000]]'' can take the psychic power Lash of Submission; which allows to them move an enemy squad a certain distance. This is often used to bring enemies that are specialized in ranged combat into melee range and out of cover; where the Prince can then attack the ([[Crippling Overspecialization|usually hopeless in close combat]]) enemy units without the penalty for charging into rough terrain. Little wonder that "Lash Princes" are a common sight in tournament level Chaos armies.
* Masters of Space in [[Mage: The Awakening (Tabletop Game)|Mage: The Awakening]] can do this with the "Labyrinth" spell.
 
== Western Animation ==
 
* In ''[[Teen Titans (Animationanimation)|Teen Titans]]'', the [[Rubber Man|elastic villain]] Madame Rouge attempts to pull this one on Kid Flash. It works at first, despite Kid Flash's [[Super Speed|obvious superpower]]. Emphasis on "at first".
 
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