ZDoom Wars: Difference between revisions

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{{tropelist}}
=== Tropes found within: ===
* [[A Commander Is You]]
** Doom = The Technical Faction
*** Lots of units, each filling limited combat roles. The whole tech tree must be unlocked for an effective army.
** Heretic = The Mario Faction with a flavour of The Unit Specialist Faction
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*** Most units fly, as well as the player. Very dependent on environment and start-up.
* [[All There in the Manual]]: Averted somewhat. Although there is an manual, which explains some very essential stuff, the more detailed parts are outdated and new mods (mods for mods so to speak) change all such things.
* [[BFGBig Freaking Gun]]: If the term can be used more loosely, you might argue that the boss monsters count as [[BFGBig Freaking Gun|BFGs]]. They are incredibly bad ass, hard to kill and do massive damage.
* [[Boom! Headshot!]]: Subverted and ultra aggravating: One day, you will be running at the front line to collect veils. And at the last moment, you realise you should look around to make sure that your own units don't shoot you. The next two things you will see are: a projective at arms length and your body [[Too Dumb to Live|ragdolling away from the camera]].
** Other then the emotional impact of a rocket to the face, it's harmless. The game does not recognise the difference between a head, foot or leg.
* [[ColourColor-Coded for Your Convenience]]: Originality averted. All monsters look like how they are in the corresponding game. If you play a game with 5 Heretic players, you better start taking notes.
** New mods on the other hand, add colour-coding [[Exactly What It Says on the Tin|For Your Convenience]].
* [[Critical Existence Failure]]: Played almost entirely straight. All monsters have HP and most of them stay fighting until their HP drops below the aforementioned bar. Two exceptions are made:
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** [[Money Spider|Monsters drop veils]] based on their class. These files replenish your normal mana and allow you to summon more grunts. One problem, they can only be picked up at places where monsters die; [[Friend or Foe|in the middle of the combat]].
** Mana also replenishes over time. The two types of mana generate at different rates, making some interesting gameplay dilemmas.
* [[Zerg Rush]]: Sometimes played straight, sometimes averted.
** It is possible in certain situations to abuse critical weaknesses of enemy monsters and to Zerg rush their position. Without a way to retaliate, they will be crushed.
** In the beginning of the game, no one faction has a clear advantage over the other, so unless one player uses superior tactics, he can not win by numbers.
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{{reflist}}
[[Category:Game Mod Index]]
[[Category:Zdoom Wars{{PAGENAME}}]]