ZX Spectrum: Difference between revisions

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The infamous colour system meant a lot of games on this rainbow-badged computer were rendered in monochrome to prevent "[[w:Attribute clash|colour clash]]". This is especially true of 3D games, but a lot of cross-platform titles became monochrome on the Speccy just to make the conversion easier (and cheaper). Some games, like ''[[w:Trantor: The Last Stormtrooper|Trantor]]'', are remembered for bucking this trend with big, colourful animation.
 
On the plus side, the shortage of video optimisations was partly compensated by the relatively fast processor, and gave developers a clean graphical slate. The result was a plethora of different visual styles. [[Isometric Projection]] became something of a staple, to the annoyance of joystick owners<ref>Moving diagonally with any common Spectrum joystick meant activating two microswitches at once, which was just awkward enough to be irritating when all the game's directions are diagonal. Some games got round this by rotating the cardinal directions by 45°, which didn't feel a whole lot better.</ref>, and there are some impressive first-person 3D titles. At least one isometric game became a platformer on the [[Commodore 64|C64]], thanks to the latter's hardware sprites and scrolling.
 
* ''[[Video Game/Ant Attack|Ant Attack]]''