ZX Spectrum: Difference between revisions

→‎Joystick interfaces: Adding/improving reference(s)
(→‎Joystick interfaces: Adding/improving reference(s))
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* Romantic Robot's "Multiface". Allowed any running program to be frozen and inspected, using an internal buffer memory to run user code. Magazines frequently published "Multiface cheats", which were mostly memory addresses to be zeroed to get infinite lives in various games.
==== Joystick interfaces ====
Some of the earlier joystick interfaces included ROM cartridge slots, but the cartridges never caught on: -only byten most estimates, less than 11commercial games were ever soldreleased thatthis way<ref>[http://www.fruitcake.plus.com/Sinclair/Interface2/Cartridges/Interface2_RC_Cartridges.htm List here.]</ref> and they were discontinued within months. Later versionsinterfaces sometimes shipped with empty spaces on their circuit boards for the cartridge connectorslot.
* ZX Interface 2 - The official one, sporting two joystick ports and the original ROM cartridge connector. The joystick part was built in to the Spectrum +2. Joystick movements simulate number key presses (1-5 for the left stick, 6-0 for the right) to make life easier for game developers.
* Kempston - the most popular.
* Cursor - which emulates arrow key presses instead of number keys<ref>Although the arrow keys are technically shifted number keys</ref>.
* Protek.
* Fuller.
* RAM Turbo - one of several attempts to combine multiple joystick protocols in one unit. At least two of the protocols worked, and it had a reset button to make reboots easier for owners of pre-Plus Spectrums.
 
==== Printers ====
* ZX Printer - Sinclair's spark-gap printer, printing on 100mm-wide rolls of aluminium-coated paper.