ZZT (video game): Difference between revisions

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** If a program dies and the next stat has a direction, it will move if not blocked. This is usually undesirable, but it is possible to mitigate it, and to take advantage of it.
* [[Interchangeable Antimatter Keys]]: Mostly - keys come in 7 colors, but if you already have one key, another key of the same color cannot be collected and will instead block your path (although they are still indirectly pushable). Many puzzles are deliberately centered around this behavior.
* [[Invisible Block]]
* [[Level Editor]]: Most people agree that this is the best part of the game (much to the surprise of the game's creator).
* [[Locked Door]]: The original episodes revolve around getting purple keys to reach the final area.
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* [[Power-Up Motif]]: Collecting an energizer (which provides temporary invincibility) causes the player to flash and also plays a jaunty tune. When the tune finishes, the energizer effect also stops.
* [[Respawn Point]]: Some rooms are set up so the player warps to where they entered whenever they are hurt.
* [[Segmented Serpent]]: The centipedes, which can break into multiples if a middle segment is broken.
* [[Space-Filling Path]]: This is a problem in some games.
* [[Ten-Second Flashlight]]: Torches
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[[Category:{{PAGENAME}}]]
[[Category:Video Game]]
[[Category:Video Games of the 1990s]]