Zerg Rush/Film: Difference between revisions

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[[Zerg Rush|Back to the main page]].
 
{{examples|Examples}}
 
* ''[[Starship Troopers (Filmfilm)|Starship Troopers]]'' (the film) has this as the standard tactic against the giant antagonist bugs. Let me repeat that. The human infantry try to Zerg what is basically ''the actual Zerg''. As one might expect, this fails horribly. In the book, which averts it, if 1 human soldier dies but takes 100 bugs with him, it's still a net gain for the bugs.
* In ''[[The Matrix]] Reloaded'', a fight scene between Neo and a now replicating Agent Smith basically escalates into this. It begins with Neo surrounded by maybe half a dozen or so Smith copies, and he tosses them around like rag dolls while occasionally taking a hit or two himself. From there, Smith then calls in more clones to join the fight and gains the upper hand, then Neo tips the odds back in his favor again (by improvising a weapon in the form of a metal pole), and then Smith calls in ''even more'' clones. By the end of the fight, there's maybe a hundred Smiths crowding the courtyard, and thus Neo is overwhelmed and forced to flee.
** ''The Matrix Revolutions'', however, averts this tactic when {{spoiler|Smith copies himself over the Oracle,}} thus producing ''one'' Smith clone that's powerful enough to take on Neo alone. Thanks to {{spoiler|the Oracle's prophetic abilities,}} he's also very confident that he will win, to say the least, so he decides to have the lesser clones just kick back and watch the fight.
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* The Axe Gang in ''[[Drunken Master]] 2'' uses swarm tactics.
* As does the Crazy 88 in ''[[Kill Bill]].'' Unfortunately for them, [[Conservation of Ninjutsu]] is in effect.
* The end of ''[[Stargate (Filmfilm)|Stargate]]'' features the previously oppressed slaves of [[Scary Dogmatic Aliens]] zerg rushing their former overlords, some with nothing more than sticks (or even just their bare hands), not even slowing down when some of them get killed by the panicking aliens' weapons. The fact that they cover the entire hillside when there are only a couple dozen warriors facing them makes it quite clear that they figured out the odds.
* ''[[The Lord of the Rings]]'' films feature this heavily, with massive hordes of orcs swarming much smaller human armies. Possibly subverted by Sauron's use of heavier units such as trolls alongside the orcs.
** Also when we first see the orc army attacking (during the War of the Last Alliance) they do so mob-handed. When Sauron next makes his play for power, his armies attack in disciplined formations.
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* Ever since "fast" zombies in ''[[Return of the Living Dead]]'', this is a common attack by zombies in films and video games.
* Subverted (or maybe inverted) in [[The Gamers|The Gamers: Dorkness Rising]] where Flynn the "how different can it be" Bard becomes a Zerg Wall of Defense (in the end, literally) while the RPG Adventure Party's mage is studying up on a spell to attack [[The Dragon]].
* Used with varying degrees of success by the [[Space Elves|Na'vi]] in ''[[Avatar (Filmfilm)|Avatar]]'' in the last battle in an attempt to overwhelm the humans' technological superiority. The aerial component, which started with a [[Zerg Rush]] out of ambush at extreme close range, works relatively well. The ground component involved cavalry charging emplaced, [[More Dakka|Dakka]]-laden infantrymen from extreme long range, and works exactly as much as you think it might. {{spoiler|On the other hand, the planetary [[Hive Mind]]'s own [[Zerg Rush]] with creatures the size of tractor-trailers works out much better.}}
* In ''[[Inception]]'', a person's dream state is populated by people generated by the subject's subconscious (i.e. "projections" as they're called in the film.) When using the film's dream-sharing technology, someone screwing around with the dream space will eventually draw the attention of the projections to the fact that there's an "outsider" in the subject's mind, and they'll then instinctively [[Zerg Rush]] the person with intent to kill.
** This Zerg Rushing mob tactic is eventually averted in later parts of the film when we're introduced to the concept of a trained subconscious, which apparently amounts to teaching the subconscious to generate trained soldiers to fight off intruders.
* In ''[[Zulu]]'', spear-wielding Zulu warriors charge straight into the British camp's guns... only to stand and chant while the British cut them down. Then they leave. "He's counting your guns, testing your firepower with the lives of his warriors". "60! We got at least 60 wouldn't you say?" "That leaves only 3,940."
* The ''Compsognathus'' from ''The Lost World: [[Jurassic Park]]'' entered the ensemble of [[Stock Dinosaurs]] because of their insistent use of this trope. [[Somewhere a Palaeontologist Is Crying|Not that the filmmakers really cared about how accurate (or not) that behavior really was.]]
* This is how the title insects of ''[[Film/Antz|Antz]]'' storm the termite colony. It partially backfires, as all the termites are killed, but the only ant to survive was the one who barely did any fighting at all.
** It plays with the trope, however, in that this is what is supposed to happen. As it turns out, all the soldiers involved were loyal to the Queen instead of the head Soldier ant, which was supposed to leave him free to carry out his plan.
* In ''[[A BugsBug's Life (Animation)|A Bugs Life]]'', [[Big Bad|Hopper]] makes it clear to his soldiers early on that they have to keep the ants' morale low, because the ants outnumber the grasshoppers a hundred to one. A rare case in which the good guys use this tactic.
* Instead of the wave tactics of Wolf 359, the Federation fleet seem to employ this on the Borg in ''[[Star Trek: First Contact]]'', with arguably better results.
* This is the [[The Empire|Empire's]] main strategy in ''[[Star Wars]]''. Whether they be Stormtroopers on the ground or TIE Fighters in space, Empire's strategy chiefly relies on overwhelming numbers, such that they go out of their way to ensure very few other tactics are used (for example, TIE fightercraft are rotated between pilots after every mission to ensure they aren't customized to a pilot's personal preferences). On that end, they will often supplement these forces with superweapons such as Death Stars or Super Star Destroyers; when this occurs, the main forces are simply used as a distraction or to cover potential escape routes (such as the Battle of Endor) while the Imps line up their main weapon for the kill.
 
{{reflist}}
[[Category:Film]]
[[Category:Zerg Rush]]