Zerg Rush/Video Games: Difference between revisions

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* In ''[[Civilization]] III'' the Aztecs are made for this tactic. Their Jaguar Warrior unit is the earliest fast unit in the game, and ''fast units retreat at one health unless fighting other fast units.'' This allows for multi-turn rushes of epic proportions very early in the game. As a bonus, the Aztecs are Militaristic, which means that military buildings (such as Bunkers, which increase the total health of any unit produced in that city) cost half their normal price.
** Also applicable to Civilization II when using the "Fundamentalism" government type - they can produce the "Fanatic" Unit that requires no upkeep or support and any reasonable size city can produce one a turn. If you have twenty cities in ten turns you can throw two hundred of them at your enemy.
* Parodied in [[Mario and Luigi Bowsers Inside Story|Mario & Luigi: Bowser's Inside Story]] where Bowser states that running into people's feet is basically all [[The Goomba|The Goombas]] learn in their military academy. He invokes this with the "Goomba Storm" special where he orders Goombas to rush the enemy, though when done right it becomes [[Death From Above]] with [[Incendiary Exponent|flaming Goombas]].
* In the ''[[Halo]]'' series, most skirmishes allow you to take on one squad of a few grunts/jackals backed by a brute/elite at a single time. When the [[Goddamn Bats|drones]] show up, they go down easily and typically carry piss-weak weapons, but show up in really large groups. The flood also tends to send in wave after wave of infected (even more annoying in ''Halo 3'', as flood infection forms can revive the combat forms you just put down).
* The Husks and Thorian Creepers in ''[[Mass Effect]]''. They're not very effective with it, except in the higher difficulties, however.