Zerg Rush/Video Games: Difference between revisions

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* One of the selling point of ''[[Shining Force]] Neo'' is that the game enables over 100 monsters on the screen at the same time. When that actually happens to you, [[Oh Crap|you're doomed.]]
* In Backyard Monsters you could wait weeks to finally get the highest level non-champion monster and send like 12 in or you can send in 250 of the lowest level guys and watch them wreck crap. The beauty is that you're method of sending monsters in can't actually fire that many at once so you need to do it about three times and if you do the game will crash. So yeah you zerg rushed the base, the catapult, and the game itself.
* ''[[EveEVE Online]]'' has this everywhere. Gods have mercy on your soul if you get caught in a big expensive ship by lots and lots of small cheap ones.
** The big Alliances in player owned space typically like to jump in huge fleets of 300+ ships into other systems when invading, in order to overwhelm the enemy's defenses.
* ''Section 8: Prejudice's'' AI is somewhat prone to doing this at times, especially in Assault games when the defenders go into Sudden Death. Subverted by the fact that they have the exact same stats as the player, although anyone with experience will have far better accuracy than they do. A fun game is to intentionally allow your team to go into Sudden Death and then stand outside your remaining Control Point shouting "THEY SHALL NOT PASS!!!!". The effectiveness of this strategy is debatable, [[Rule of Cool|but the awesomeness is undeniable]].