Zerg Rush/Video Games: Difference between revisions

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** Naturally, the best strategy in the tribal and civilization stages is to have sheer numbers over the enemies. This is especially easy to employ during the Civilization stage because land vehicles are rather cheap and sea vehicles only cost some 500 sporebucks more, making building an entire army very easy. Just hope that your that your machines are actually powerful enough to wage a war against a city.
** Enemy empires (including the Grox) have no trouble being able to launch their massive space navies at your colonies.
* [[Grim Grimoire]] - Behold the power of the [https://web.archive.org/web/20100208221611/http://www.viddler.com/explore/kazeugma/videos/69/ Imp Rush].
* A bug (or so we hope) in ''[[Panzer General]] 2'' allowed the Red Army to buy the T-34 tank for free, thereby allowing you to fill the map with them and [[Zerg Rush|Zerg Rushing]] the vile Nazi.
* The favored tactic of the Mastermind archetype in ''[[City of Villains]]''. Though it varies depending on level and powerset, the average Mastermind can summon six minions to boss around. On Mastermind-heavy teams, upwards of 40 characters can be running around a map.