Zerg Rush/Video Games: Difference between revisions

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* ''Stars!'' has a variation with "chaff" tactics in late game [[AI Breaker|exploiting tactical AI]]'s preference to attack the nearest target. Missile ships are rushed by a vast stack of small beam ships - very cheap at the price of being weak and each having less Armor than advanced missiles do damage. It's a bait, with relatively few proper beam warships right behind it - most of the damage done by (expensive to build) missiles is wasted. Sure, "chaff" gets killed, but the swarm absorbs hits and gets closer, with untouched heavy beam ships right behind it - and once they are in range, it's their turn to massacre missile ships. The remaining chaff gets some shots too, and their many beam weapons help to clear minefields, but neither is their primary purpose, just a bonus. It's a part of [[Tactical Rock-Paper-Scissors]] (Missile Ships > Beamer Ships > Beamer Ships screened by Chaff > Missile Ships).
* ''[[Kinnikuman: Muscle Fight]]'': Benkiman can summon a horde of his fans in one of his supers, who proceed to trample his foe. The attack hurts a lot unless the foe blocks. Sunshine can turn into New Sunshine and summon a legion of sand grunts to run over his foe.
* The Summon Raging Spirit spell in ''Path of Exile'', a very cheap and spammable spell that summons tiny flying minions (up to 20 at a time per player by default) that can rapidly overwhelm and get in the way of enemies. Excellent against most grunts, but loses part of its utility against bosses (they can't be body-blocked by non-players and most of them have area-of-effect skills that can't be intercepted).
 
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