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== [[Action Adventure]] ==
* Whether traveling the vast expanse of the overworld or exploring its many dungeons, backtracking is a given in ''Zelda''. Thankfully, many games in the series afford Link faster means of travel; such as on horseback, or the Goron roll or [[Sprint Shoes|Bunny Hood]] in ''[[The Legend of Zelda:
** ''[[The Legend of Zelda:
** The series even has these in multiple tiers. First something that lets you go between a few specific locations (like, ''A Link To The Past'' has whirlpools that lead to specific other whirlpools, accessible once you get the Zora Scale) followed some time later by something that's an express flight to every major area (such as the original [[Warp Whistle]], the bird in ''A Link to the Past'', and the warp songs in ''[[The Legend of Zelda: Ocarina of Time
* ''[[
== [[Action Game
* In the ''[[Diablo]]'' expansion ''Hellfire'', the character's walk speed is doubled while in town. In the sequel, you can run in towns without depleting stamina.
* In the ''[[Metroid]]'' series, most of Samus' acquired items/weapons can destroy giant clusters of blocks that compose some areas one would normally have to take a long path around. The most notable are the Speed Booster, the Screw Attack and the Power Bombs.
== [[Action RPG]] ==
* In ''[[
* In ''[[The Elder Scrolls]]'' series ''[[Morrowind]]'' has large insects you could pay to ride to set locations. ''[[Oblivion]]'' took this further with a fast travel system that allowed you to travel to any major city from the start (although a nominal amount of in-game time still passed). The next Bethesda title, ''[[Fallout]] 3'', uses the same fast travel system, but requires that you visit a place before it became available. ''[[Skyrim]]'' uses a combination of all three. You can fast travel to locations you've visted, much like ''[[Fallout]]'' 3, and there are carriages you can pay to take you to any of the major cities like ''[[Morrowind]]''.
== [[Adventure Game
* ''[[Myst]]'' is the [[Trope Namer]] here. If you were at the end of a linear series of rooms, certain hotspots would turn the cursor into a lightning bolt, letting you back to the beginning of the chain instantly. In the last two games, you would also be given thumbnails of [[Hub Level|hub areas]] so that you could get from one part of the game world to another easily.
* In the third ''[[Monkey Island]]'' game, double-clicking an exit would take Guybrush there instantly, which is considerate because he walks very slowly. Later games switched to a 3D format and a corresponding change in controls, replacing the teleportation with a Dash Mode (but in ''[[Escape
* Sierra's [[Point and Click]] SCI Engine games generally had the ability to adjust the character's walk speed up to a very fast rate, including installments of ''[[King's Quest]]'', ''[[Space Quest]]'', ''[[
* In at least some of the ''[[
* In ''[[Wrath of the Gods]]'', waystations could be found throughout the countryside that would fly the main character via dragon to another location. This was a somewhat impractical method, however, as dragon flights cost money which was hard to come by in the game. There were also shortcuts through the underworld.
== MMORPG ==
* In ''[[World of Warcraft]]'' you can pay to fly yourself from city to city (as long as you've visited enough cities or reached a high enough level to unlock the "flight path"). This system is restricted to given set paths, unlike the flying mounts instituted later.
* In ''[[Guild Wars]]'', you can travel, at will, instantly to any public area that your character has yet visited, making it unnecessary to trek there more than once.
== [[Role
* A large number of RPGs, especially [[Eastern RPG
* All Infinity Engine games had the issue of characters taking ''very long'' to leisurely walk across vast locations, so ''[[Planescape: Torment]]'' added the option to make all characters run while not in combat. It was enabled by default.
* In ''[[Dragon Age]]: Origins'', party members told to hold position will later teleport to your controlled character's location when taken off hold (if they are far enough away). Since you can change which character you control at any time, this can make for some easier exploring and backtracking in some areas, though it is disabled in combat. Even more strangely, however, a rogue can stealth through groups of enemies and then teleport his allies to his location. All this despite being told that there is [[Gameplay and Story Segregation|no such thing as teleportation in-universe]].
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[[Category:Video Game Tropes]]
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