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== [[Action Adventure]] ==
* Whether traveling the vast expanse of the overworld or exploring its many dungeons, backtracking is a given in ''Zelda''. Thankfully, many games in the series afford Link faster means of travel; such as on horseback, or the Goron roll or [[Sprint Shoes|Bunny Hood]] in ''[[The Legend of Zelda: MajorasMajora's Mask (Video Game)|The Legend of Zelda Majoras Mask]]''. There are also numerous [[Warp Whistle|Warp Whistles]].
** ''[[The Legend of Zelda: aA Link Toto T Hethe Past (Video Game)|The Legend of Zelda a Link To T He Past]]'' had the Pegasus Boots. With them, holding a button would cause Link to charge forward at considerable speed, pushing aside or destroying enemies and obstacles and continuing until he left the screen, hit a wall, or was damaged mid-sprint.
** The series even has these in multiple tiers. First something that lets you go between a few specific locations (like, ''A Link To The Past'' has whirlpools that lead to specific other whirlpools, accessible once you get the Zora Scale) followed some time later by something that's an express flight to every major area (such as the original [[Warp Whistle]], the bird in ''A Link to the Past'', and the warp songs in ''[[The Legend of Zelda: Ocarina of Time (Video Game)|The Legend of Zelda Ocarina of Time]].'' )
* ''[[Dark Cloud (Video Game)|Dark Cloud]] 2'' allowed transportation to key areas from the pause menu.
 
== [[Action Game|Action Games]] ==
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== [[Action RPG]] ==
* In ''[[Tales of Symphonia (Video Game)|Tales of Symphonia]]'', the game often lets you "quick jump" through a dungeon you have already traversed when you have to go back to its final room for plot reasons. One time it simply doesn't happen. Lloyd gets amusingly frustrated about it in a rare moment of [[Breaking the Fourth Wall]].
* In ''[[The Elder Scrolls]]'' series ''[[Morrowind]]'' has large insects you could pay to ride to set locations. ''[[Oblivion]]'' took this further with a fast travel system that allowed you to travel to any major city from the start (although a nominal amount of in-game time still passed). The next Bethesda title, ''[[Fallout]] 3'', uses the same fast travel system, but requires that you visit a place before it became available. ''[[Skyrim]]'' uses a combination of all three. You can fast travel to locations you've visted, much like ''[[Fallout]]'' 3, and there are carriages you can pay to take you to any of the major cities like ''[[Morrowind]]''.
 
== [[Adventure Game|Adventure Games]] ==
* ''[[Myst]]'' is the [[Trope Namer]] here. If you were at the end of a linear series of rooms, certain hotspots would turn the cursor into a lightning bolt, letting you back to the beginning of the chain instantly. In the last two games, you would also be given thumbnails of [[Hub Level|hub areas]] so that you could get from one part of the game world to another easily.
* In the third ''[[Monkey Island]]'' game, double-clicking an exit would take Guybrush there instantly, which is considerate because he walks very slowly. Later games switched to a 3D format and a corresponding change in controls, replacing the teleportation with a Dash Mode (but in ''[[Escape Fromfrom Monkey Island|Escape]]'' you can leave the room you're in immediately by pressing O).
* Sierra's [[Point and Click]] SCI Engine games generally had the ability to adjust the character's walk speed up to a very fast rate, including installments of ''[[King's Quest]]'', ''[[Space Quest]]'', ''[[Gabriel Knight (Video Game)|Gabriel Knight]]'', ''[[Police Quest]]'', and ''[[Quest for Glory]]''.
* In at least some of the ''[[Leisure Suit Larry (Video Game)|Leisure Suit Larry]]'' games, double-clicking on an exit will make Larry walk at hyperspeed.
* In ''[[Wrath of the Gods]]'', waystations could be found throughout the countryside that would fly the main character via dragon to another location. This was a somewhat impractical method, however, as dragon flights cost money which was hard to come by in the game. There were also shortcuts through the underworld.
 
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== [[Role Playing Game]] ==
* A large number of RPGs, especially [[Eastern RPG|Eastern RPGs]], utilize some form of Dash Mode, usually offering an alternative between run and walk modes. Games which don't offer this usually expect you to [[Run, Don't Walk]].
* All Infinity Engine games had the issue of characters taking ''very long'' to leisurely walk across vast locations, so ''[[Planescape: Torment]]'' added the option to make all characters run while not in combat. It was enabled by default.
* In ''[[Dragon Age]]: Origins'', party members told to hold position will later teleport to your controlled character's location when taken off hold (if they are far enough away). Since you can change which character you control at any time, this can make for some easier exploring and backtracking in some areas, though it is disabled in combat. Even more strangely, however, a rogue can stealth through groups of enemies and then teleport his allies to his location. All this despite being told that there is [[Gameplay and Story Segregation|no such thing as teleportation in-universe]].