Display title | The Computer Is a Cheating Bastard |
Default sort key | Computer Is a Cheating Bastard, The |
Page length (in bytes) | 166,420 |
Namespace ID | 0 |
Page ID | 63952 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 2 |
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Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Robkelk (talk | contribs) |
Date of latest edit | 17:32, 11 April 2024 |
Total number of edits | 34 |
Recent number of edits (within past 180 days) | 1 |
Recent number of distinct authors | 1 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | The computer player is a cheating bastard whenever the "rules" differ between you and AI-controlled opponents. This can be a quick-and-dirty method of achieving a "level" playing field against a skilled human player (especially in older games, where hardware and AI capabilities were limited and prone to Artificial Stupidity), but can also create Fake Difficulty when the computer has access to moves that a human player (in the same context) clearly does not. |