100% Completion: Difference between revisions

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** In ''[[Grand Theft Auto Vice City]]'' you get infinite ammo, upgraded health, maximum armor, the ability to recruit two gang members and a t-shirt that says, "I beat ''Grand Theft Auto Vice City'' and [[Lampshade Hanging|all I got was]] [[And Your Reward Is Clothes|this lousy t-shirt]]." Oh, and an easily accessible Hunter helicopter - toughly armoured and armed with infinite double missiles and a chaingun.
** In ''[[Grand Theft Auto IV]]', getting 100% only removes the ammo cap.
* [[Guitar Hero]] and [[Rock Band]] usually require players to complete the entire tracklist in Career Mode so that the same songs can be eventually played in Quick Play, which is probably the most commonly used mode in both franchise. This gets pretty ridiculous in [[Guitar Hero]] 3 in particular, where not only is there no co-op quickplay option at all in the [[Play StationPlayStation 2]] and Wii versions, the co-op mode has its own tracklist, with several tracks being exclusive to the co-op mode, forcing players to play through the career mode in co-op if they want to unlock all the music. Thankfully, the more recent games in each series have gotten a bit better with this, allowing players to play all songs in quickplay from the get-go.
* In ''[[Harry Potter (video game)|Harry Potter]] and the Chamber of Secrets'', if you find all the Chocolate Frog cards (there are about 40), you will be able to open a bonus area. Doing so requires collecting Chocolate Frog cards hidden in challenge/test areas for each of your classes, which must be completed within time limits (although you can replay them) as well as thoroughly searching the castle and grounds.
* In ''Hitman 2'', completing missions with a perfect 'Silent Assassin' rating (normally by killing no one other than your mark(s) and firing your weapon only once) will grant you more impressive weapons as a reward, eg. a silenced version of the two silver hardballers that Codename 47 often poses with.
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* In ''[[Mega Man Powered Up]]'', if you chose to play through the game in New Style, you can play through 13 stages in all. Not too bad, right? Then there are the [[Difficulty Levels]], which are 3 in all. And it's available in all the stages, totaling up to 39 possible stages. Not daunting enough? Now factor in every [[Secret Character]] in the game: [[Absurdly Sharp Blade|Cut Man]], [[The Big Guy|Guts Man]], [[An Ice Person|Ice Man]], [[Mad Bomber|Bomb Man]], [[Playing with Fire|Fire Man]], [[Shock and Awe|Elec Man]], [[Clock King|Time Man]], [[Uncle Tomfoolery|Oil Man]], [[Brought Down to Normal|Mega]], [[Robot Maid|Roll]], and [[Ensemble Darkhorse|Proto Man]]. That's twelve characters in all (Mega Man, Mega Man S, and Mega Man C are all considered the same character, as is Roll and her various costumes). Combined with the aforementioned stages and difficulty levels, you'd end up with '''''468 stages''''' to complete to achieve 100%! Old Style? No difficulties, no additional characters, all you have to do to get 100% here is to clear all 10 stages. That's it.
* ''[[Mega Man (video game)|Mega Man]] 10'' takes this approach literally, giving you a percentage number that corresponds with how many challenges you have completed. The normal game is relatively short, and will take 5 or 6 hours to complete, less for Mega Man veterans. But the challenges will take many more hours to complete. Essentially, the game doubles or triples in length if you go for [[Hundred-Percent Completion]]. Getting a 100% requires you to beat all challenges with a Gold Medal, which requires you to beat each challenge without [[No Damage Run|taking any damage]], among other things. Your only reward for doing this is showing an [[Rank Inflation|S Rank]] on the challenge screen.
* Completing all 300 missions in ''[[Metal Gear Solid]]: [[Mission Pack Sequel|VR Missions]]'' will show a [[Sequel Hook|picture of Metal Gear Ray]], the mecha from [[Metal Gear Solid 2: Sons of Liberty|the next game]], which cannot be seen again once you save your progress after seeing it.
** ''[[Metal Gear Solid 3 Snake Eater]]: Snake Eater'' has two special items for the completionist in you. The first is the Infinity Facepaint, only awarded to those who finish the game with a perfect score or capture a small invisible animal and keep it alive until you finish the game. The other is the Stealth Camo, only rewarded to those who go through the whole game without killing anyone or being spotted or to those who can find 64 tiny, really well-hidden green frogs scattered around the game.
* A series-long example: Each game in the ''[[Metroid]]'' series since ''Super Metroid'' has a percentage. While earlier games in the series, including ''Super Metroid'' itself, gave different endings based on completion time rather than percent, percent has now become a factor in determining which ending you get, actually displacing time in the Prime sub-series for technical reasons. ''Zero Mission'' actually features two prizes for getting 15% or lower! <ref>One for 15% in Normal mode, and one for 15% in Hard mode.</ref> 9 items are required to complete the game, and it's generally recommended you fill five of the remaining slots on Super Missiles and Energy Tanks, with the last slot going to either Screw Attack or Speed Booster. Either way, you'll need to have mastered the game and Bomb Jumps.
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** The [[Game Boy Advance]] remake adds another challenge: collecting all 5 Dragon Coins in each level. Your reward for doing this? [[Cosmetic Award|The Dragon Coins will turn into Peach Coins]].
** The star in the original game was actually [[Regional Bonus|added to the American version]].
* In ''[[YoshisYoshi's Island|Super Mario World 2: Yoshi's Island]]'', getting 100% on every level in a world opens up both an additional level and a bonus game which can be played an infinite number of times for extra lives and/or inventory items. Achieving 100% completion, however, requires collecting twenty red coins, thirty star points, and five flowers, which is ''insanely'' tougher than it sounds, because it's not the type of game where you can miss one and go back in and get it later. ''You have to pick everything up in one go.''
** One of the GBA exclusive levels, World 5-Secret ("Items are fun!"), actually seems to ''assume'' that everyone is going for 100 percent completion. The goal ring is in the second screen and requires almost no effort to reach; the challenge comes in figuring out where all the coins and flowers in the level are.
** What's more, stars are essentially your [[Hit Points]], meaning that, while exceptions can be made, Hundred Percent Completion requires you to take no damage late in the level (when there are no more stars to find) or when fighting a boss. The original let you collect Star Cards, which could increase your star count any time outside of a boss, cutting the player some slack, but ''Yoshi's Island DS'' has no such thing.