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* The [[Loco Roco]] games have a goal of obtaining 20 LocoRoco in each level (which is tougher than it sounds), as well as excessive [[Randomly Drops]]-[[Level Grinding]] to completely build the MuiMui house.
** One of the LocoRoco 2 unlockable levels seems to assume that people are going for [[Hundred-Percent Completion]], much like a Yoshi's Island GBA-exclusive level is (see its entry below). The goal is just downstream (really), while the challenge comes in [[Wreaking Havok]] upon realistic [[Jump Physics]] to obtain all 20 LocoRoco.
* ''[[Luminous Arc 2]]'' got this, with guild missions, Final Intermission [[C Gs]]CGs, as well as the Hot Spring Intermissions...
* The first ''[[Mana Khemia]]'' keeps track of how much of the encyclopedia you've filled in. Scaning every enemy, including the ones that only appear in certain endings and the [[Bonus Level of Hell|Bonus Dungeon of Hell]], and collecting/synthing every item gets you a [[Bragging Rights Reward|rumor that adds 30 to everyone's stats]]. This is made more frustrating by the fact that the bonus dungeon [[Game Breaking Bug|locks up on a regular basis]].
* The ''[[Mario Kart]]''series usually rewards you with extra karts, characters, and tracks when you start getting gold trophies in each cup. The series starts to ramp up the unlockables requirement by not only forcing the player to get [[Rank Inflation|star ranks]] in each cup, but players area also forced to do this for ''every cup in every engine class'', which means you will be playing the same 4 to 5 cups at least 4 times each just to get everything.
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