100% Completion: Difference between revisions

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One does not usually need 100% to beat the game, but often will be rewarded with things like [[Golden Ending|proper endings]], infinite ammo, or "the making of" videos. Other times, you receive [[Cosmetic Award|nothing but the satisfaction of putting so much time into completing everything in the game]]. This can get tedious however, especially if the game has several [[Empty Room Psych|Empty Room Psychs]] or [[Missing Secret|Missing Secrets]]. Or some [[And Your Reward Is Clothes|spiffy new outfits.]] [[A Winner Is You|Or a very weird picture congratulating you]].
 
Occasionally, this is humorously extended way past 100%. See also [[Hundred -Percent Heroism Rating]]. Often related to [[Gotta Catch Them All]]. For the items a game requires you to collect to achieve this, see [[Pickup Hierarchy]].
 
The trope has become more popular with the rise of [[Xbox 360|Achievements]] and [[Play Station 3|Trophies]], allowing the player to not only get one hundred percent completion, but [[Bragging Rights Reward|show everyone online that they did]].
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** In Banjo-Tooie, collecting 90 Jiggies unlocks the Character Parade in Replay Mode.
*** Banjo-Kazooie: Nuts & Bolts gives you an achievement and a gamerpic if you get all the Jiggies.
* ''[[Baroque]]'' (a strange sort of rougelike) has the item list which you fill up by giving/sending newfound items to the collector, you can save less then 15 items per tower run and the game has well over 200 items, and it's all random which ones you find in a given run, and even then, you still need to send up your badass gear since you need them to actually finish the tower. [[Monkey Island|But wait, there's more!]] There's also Idea Sephira, which have a rare drop chance, in addition to counting as items, you can give it to the Baroquemongerer in order for him to add a line of fluff out of around 8 to whichever creature you dropped it from's "profile". Then of course, there are all the storyline videos, one of which there are three variations depending on how your first run ends, (clearing four levels of the dungeon, dying in the dungeon, or getting killed by pissing off an NPC outside the dungeon), and others depending on whether or not you flipped a heat switch regulating whether or not certain levels of the tower are frozen over or not. If that wasn't enough, there's the Baroques, Achievments for doing different actions in game, like clearing a certain point in the story, obtaining a certain number of items, not killing any enemy on a single tower run, includng stepping on the small bugs which can be hard to notice and harder to avoid, or doing absolutely nothing before you die outside the tower, (which means [[One Hundred Percent Completion]] can be impossible for some due to a bug which causes the controller to move slightly), granted, you gain boosts to your stats from gaining theese achievments, but there are loads and loads of them... Now, if you thought, "Okay, that's it, atleast there can't be anything else.." then you're dead wrong, lastly, you have voices, yes, you can collect in the Database, (where everything is stored), certain select voice tracks by hearing them, some of these require quite alot of work to reach, and quite a few of them are missable, there are over 150 of them. Needles to say, it's impossible to manage everything in one playthrough, but everything carries over into a [[New Game Plus+]].
* The ''[[Baten Kaitos]]'' games love to torture completionists. ''Eternal Wings'' had ''about 1,000 magnus'' that have to be collected for 100% completion. As if that wasn't daunting enough, there are a lot that can easily be [[Lost Forever]]; the Trail of Souls is the most infamous offender, but Maskless Mizuti is another nasty one.
** ''Origins'', meanwhile, has the torturous [[That One Sidequest|Pac-Man sidequest]], which involves feeding [[Pacman]] 147 different quest magnus. In addition, there's also the 'Milly's Rocks' sidequest, which involves pushing humanoid rocks around [[That One Level|Nekkar]]. Thankfully, the game eased up on the [[Lost Forever]]; only three quest magnus and four field guide entries are missable.
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* ''[[The Binding of Isaac (Video Game)|The Binding of Isaac]]'' has a golden god achievement which is gotten after getting all the items in the game during playthroughs.
* ''[[Blast Corps]]'' is incredibly persistent. Clear the main levels, find all the scientists, save a shuttle, clean up the moon, find all the bonus levels, get gold on all the bonus levels, find everything on the main levels, get gold on all the secret planet levels, get gold on all the time trials for the main levels, and your reward for all this is unlocking '''platinum''' targets for all the levels. The reward for getting all platinums is a very appropriate rank.
* The Achievements for ''[[Blue Dragon]]'' require you to, among other things, find every single item, every single monster, and max out every single character and character class. It's only for fun though, and the game's pretty much over after you beat the final boss (not counting [[New Game Plus+]]).
* As part of its [[Some Anvils Need to Be Dropped|anvil]] [[Aesop]], ''[[Braid (Video Game)|Braid]]'' 'rewards' players that achieve this by making the already sobering [[Gainax Ending]] even ''worse''.
** ''[[Braid (Video Game)|Braid]]'' really has {{spoiler|two levels of "100% completion," one of which is so secret that there aren't even any achievements for it}}. You do have to have 100% completion of the first five worlds (in terms of {{spoiler|the 60-ish puzzle pieces, not of the various secret stars}}) to open the sixth, though.
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** The same counts for bikes; 100% for all 38 events, chrome finish for breaking the time rules for both day and night for every road, and the extra percent for completing two sets of online bike challenges (five in a set).
** And, for the truly masochistic, 102% for doing all ''five hundred'' challenges, getting 101% on the bikes and mainland, and 100% for Big Surf Island. Good luck.
*** The 102% finish is definitely a [[Luck -Based Mission]] since online players can be quite unreliable and difficult to rally into doing challenges. People can just sit on the map doing nothing, get lost trying to get to destinations, or just be a pain in the butt and attack other players trying to stick to the objective. Before an update to the game, if a player left during a challenge the whole thing would just end, adding another layer of frustration.
* ''[[Call of Duty]]: [[Modern Warfare]] 2'' played this straight, displaying the completion percentage in each of its mode: Singleplayer, Spec-Ops, and Multiplayer.
** Interestingly, after entering Prestige Mode in the multiplayer, the counter will go up past 100. A player level 25 in 3rd Prestige, for example, may have their percent counter at 454%. The ULTIMATE completion (that is, 10th Prestige) will display 1100%.
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* The fifth ending of ''[[Drakengard]]'' requires that you collect every weapon in the game first, which is completely arbitrary as what weapon you have equipped [[Unexpected Gameplay Change|doesn't even matter]] to the plot of this ending. And the ending itself is rather [[Dropped a Bridge On Him|anticlimactic.]]
** [[Nie R]] (which takes place in the future of the fifth ending) uses the same formula for getting all the endings, but the weapons are infinitely easier to get. Unlike Drakengard however the endings are more climactic and all [[Tear Jerker|Tearjerkers]].
* ''[[Final Fantasy X 2 (Video Game)|Final Fantasy X 2]]'' is the only game in the series that scores players based on how much of the game they've completed, and it's notoriously sadistic about it—miss a single obscure, time-sensitive quest, pick the wrong option in an arbitrary choice, neglect to sleep at the [[Trauma Inn]] at least once a chapter ''even though it serves no gameplay purpose'', or even ''skip a cutscene'', and you lose any hope of 100% completion. Fortunately, your completion percentage will carry over to a [[New Game Plus+]].
** ''[[Final Fantasy VII (Video Game)|Final Fantasy VII]]'' had the Master materia; collect and master one of every kind of materia of a particular type, and you would be rewarded with a single materia that gives you all of the capabilities of all the rest of them combined, giving you more options in combat than you could possibly have otherwise. The optional bosses might count, though they generally don't give you any items that you couldn't get somewhere else.
** Getting the highest clan rank in ''[[Final Fantasy XII (Video Game)|Final Fantasy XII]]'' requires you not only to kill every mark, but also to complete the Sky Pirate's Den, the game's proto-achievement list. Among the achievements are things like encountering every monster in the game (including all the rare monsters), triggering every Quickening finisher at least once and having visited every section of every game area (thankfully excepting the ones you can't return to.)
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** ''[[Final Fantasy XIII (Video Game)|Final Fantasy XIII]]'', being on the [[PS 3]] and 360, supports Trophies/Achievements, which provides a percentage figure to work towards. To get all of the trophies, you will have to (among other things) earn a five-star rating on all 64 Marks, and acquire every weapon and accessory in the game (not all at the same time, but you have to have had at least one of every unique item at some point). Given the game's Upgrade system, this means not only acquiring all of the basic weapons and accessories, but also leveling them up.
** With ''[[Final Fantasy IX (Video Game)|Final Fantasy IX]]'''s Tetra Master, getting perfection in the form of a perfect Collector's Rank of 1700 is insane. To do this, you have to collect all 100 card types (and you can only have 100 cards total at a time). On top of that, you have to "level up" your cards by using them enough so that they all have an attack type of A, and ''have a different pattern of attack arrows on each one''. Your reward for doing this, however, is very disappointing. {{spoiler|"Would you like to discard?" is superimposed over the other text in the card menu. Yes, that's right, for all your hard work, you get a glitch}}.
** One bit of 100% Completion in [[Final Fantasy IV the After Years]] devolves into [[What the Hell, Player?|What the hell, player?]] territory. To complete the bestiary, you have to {{spoiler|kill [[An Ice Person|Shiva]], [[Wizard Beard|Ramuh]], [[Multi-Armed and Dangerous|Asura]], [[Cool Old Guy|Leviathan]], and [[Instant Awesome, Just Add Dragons|Bahamut]] instead of rescuing them from the [[Big Bad|Big Bad's]] [[Brainwashed and Crazy|control.]]}} You're a heartless bastard if you're proud to kill {{spoiler|Rydia's}} family, AGAIN, just to fill a few blank entries.
** The Xbox 360 version of ''[[Final Fantasy XI (Video Game)|Final Fantasy XI]]'' has achievements for getting jobs to level 75. Since there are 16 jobs in the game, and getting ''one'' to level 75 takes at least ''a month'' of dedicated playing, getting 100% achievements will take a very, ''very'' long time.
** ''[[Final Fantasy XIII (Video Game)|Final Fantasy XIII]]-2'' has 160 Fragments to collect, which nets an achievement. {{spoiler|It also unlocks the cruelest Secret Ending in history, featuring the villain mocking the ''player'' for trying to find a way to defeat him.}}
* ''[[Fire Emblem]]'' had the Support Conversations page, which while you were working towards 100% completion, would reveal backstory of the characters whose supports you unlocked. The problem with this is that in order to fill the page to 100%, you'd have to play the game several times over, because each character could only have five support conversations in one playthrough. Not only that, but occasionally you'd be forced to pick a sub-optimal support to complete the page, thereby denying you the stat bonuses you could use. And in some games with this feature, there would be occasions where you could only pick one character and be forced to lose your chance at recruiting another.
* The first ''[[Galaxy Angel (Video Game)|Galaxy Angel]]'' had, along with a set of CGs for every available girl, a secret set for Shiva, which accompanied [[The Reveal]] of the true identity of the White Moon's heir. Of course, getting them all made the next game make a lot more sense, as Shiva's secret was common knowledge in the game by ''Moonlit Lovers''.
* Achievements in Xbox 360 games can be completely ridiculous. For example, [[Hundred -Percent Completion]] of the Achievement list for ''Gears of War'' required you to get 10,000 kills in ranked matches to get the "Seriously..." achievement. The sequel increases the number to 100,000 but makes it much much easier by letting you get your kills in campaign mode.
** ''[[Gears of War]] 3'' takes this to absurd levels. "Seriously 3.0" requires the player to reach level 100 and get ''every'' gameplay medal at its maximum score. Note that some medals require achievements on certain difficulties that Xbox Live public matches don't support. For example, the "I'm a Beast!" medal requires the player to succeed on all 12 waves of Beast Mode on Insane difficulty--but only Private matches can have their difficulty set to anything other than "Normal."
*** On top of this, the player must also get 1000 kills with all six starting weapons, 500 kills with every other weapon (VS matches ''only.'' Campaign and Horde do ''not'' count), win 100 matches of Capture the Leader as the Leader ''without ever getting captured once'', complete every non-PVP gametype on the highest possible difficulty, and more-or-less master every game type. Oh, they must also [[Arson, Murder, and Jaywalking|play as a female character in 500 matches]].
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* Collecting all the masks in ''[[The Legend of Zelda Majoras Mask|The Legend of Zelda: Majora's Mask]]'' resulted in you receiving the Fierce Deity's Mask at the end of the game. It is easily the most powerful mask in the entire game, but is only usable during boss fights.
** Each earned mask also corresponds to a piece of the [[Multiple Endings|Segmented Ending]], showing the happy ending of whomever you helped in order to earn the mask.
* To get 100% in ''[[The Legend of Zelda]]: [[The Wind Waker]]'', you have to collect a figurine of ''every single character in the entire game''. To get a figurine, you have to take a photograph of the character, then go to a particular island and have somebody make the figurine from your photo. Your camera can only hold 3 photographs at once. There are '''three hundred''' characters in the game, and more than a dozen of these can only be photographed at specific times: if you miss your chance, you miss your shot at 100%, though you can take a [[New Game Plus+]] for a second chance after you beat the game.
** Also there are a few characters that only appear when you make use of a Game Boy Advance linked to your Gamecube, and the Tingle-Tuner item, making 100% completion impossible if you do not own a GBA and a Link Cable.
** And what is your reward for completing this sadistic sidequest? Nothing. That's right; nothing. You'd think there would be some kind of reward for getting 100%. Anything will do at that point but nope; they give you nothing.
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** The PC version of ''[[Lego Rock Raiders]]'' features a cinematic of the LMS ''Explorer'' getting its engines charged up and heading home, one that plays when the player gets a score of 100% on every level. But because one level doesn't contain enough energy crystals to meet its crystal requirement, it's impossible to see the movie without digging through Program Files.
* The [[Loco Roco]] games have a goal of obtaining 20 LocoRoco in each level (which is tougher than it sounds), as well as excessive [[Randomly Drops]]-[[Level Grinding]] to completely build the MuiMui house.
** One of the LocoRoco 2 unlockable levels seems to assume that people are going for [[Hundred -Percent Completion]], much like a Yoshi's Island GBA-exclusive level is (see its entry below). The goal is just downstream (really), while the challenge comes in [[Wreaking Havok]] upon realistic [[Jump Physics]] to obtain all 20 LocoRoco.
* ''[[Luminous Arc 2]]'' got this, with guild missions, Final Intermission [[C Gs]], as well as the Hot Spring Intermissions...
* The first ''[[Mana Khemia]]'' keeps track of how much of the encyclopedia you've filled in. Scaning every enemy, including the ones that only appear in certain endings and the [[Bonus Level of Hell|Bonus Dungeon of Hell]], and collecting/synthing every item gets you a [[Bragging Rights Reward|rumor that adds 30 to everyone's stats]]. This is made more frustrating by the fact that the bonus dungeon [[Game Breaking Bug|locks up on a regular basis]].
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* ''[[Mass Effect]]'' has Achievements (see Xbox 360) that provide hidden Gamerpics or damage bonuses with certain weapons.
** Specifically, there are the "Completionist" achievement (acquired by completing most of the game -- not actually 100%, but including most of the sidequests), and the six different ally achievements, which require you to have a particular character in your squad for almost all of the game. The achievement for Liara is particularly tough to get, since you have to deliberately avoid sidequests in the early part of the game so you can advance the plot enough to rescue her first, then go back and do the quests you avoided once you have her on your team.
*** Of those six ally achievements, the [[Arbitrary Headcount Limit]] will likely prevent you from achieving more than two at once, meaning you'll need at least three playthroughs to get those. This is just as well, since you'll need more than one playthrough in order to get the Power Gamer achievement (reach level 50) and likely more than two to get the Extreme Power Gamer achievement (reach level 60). The game does have [[New Game Plus+]], but there are also achievements for heavily using certain abilities which aren't available for all classes. You'll probably need to play through the game at least four or five times in order to get all of the achievements.
** Even aside from these metagame achievements, there are several in-game [[Collection Sidequest|Collection Sidequests]] that require you to visit a large fraction of the explorable galaxy and often go out of your way when exploring uncharted worlds in order to complete them. Similarly the "Scan the Keepers" sidequest, which while confined to a single large space station, requires exploring nearly every nook and cranny of said station.
* In ''Maximo'', there is a secret level named "Mastery" that requires you to get 100% completion to enter.
* In ''Medieval 2: Total War'', completing the Long Campaign is basically the highest achievement you can get, it involves taking over about one third of the known (at the time) world, and as a reward you get a victory cutscene. However it is possible to continue playing, and take over the entire known world (this takes a LONG time), and what do you get for this? Nothing, the game just keeps going, but with no-one left to fight. Oh the futility of war.
* In ''[[Mega Man Powered Up]]'', if you chose to play through the game in New Style, you can play through 13 stages in all. Not too bad, right? Then there are the [[Difficulty Levels]], which are 3 in all. And it's available in all the stages, totaling up to 39 possible stages. Not daunting enough? Now factor in every [[Secret Character]] in the game: [[Absurdly Sharp Blade|Cut Man]], [[The Big Guy|Guts Man]], [[An Ice Person|Ice Man]], [[Mad Bomber|Bomb Man]], [[Playing With Fire|Fire Man]], [[Shock and Awe|Elec Man]], [[Clock King|Time Man]], [[Uncle Tomfoolery|Oil Man]], [[Brought Down to Normal|Mega]], [[Robot Maid|Roll]], and [[Ensemble Darkhorse|Proto Man]]. That's twelve characters in all (Mega Man, Mega Man S, and Mega Man C are all considered the same character, as is Roll and her various costumes). Combined with the aforementioned stages and difficulty levels, you'd end up with '''''468 stages''''' to complete to achieve 100%! Old Style? No difficulties, no additional characters, all you have to do to get 100% here is to clear all 10 stages. That's it.
* ''[[Mega Man (Video Game)|Mega Man]] 10'' takes this approach literally, giving you a percentage number that corresponds with how many challenges you have completed. The normal game is relatively short, and will take 5 or 6 hours to complete, less for Mega Man veterans. But the challenges will take many more hours to complete. Essentially, the game doubles or triples in length if you go for [[Hundred -Percent Completion]]. Getting a 100% requires you to beat all challenges with a Gold Medal, which requires you to beat each challenge without [[No Damage Run|taking any damage]], among other things. Your only reward for doing this is showing an [[Rank Inflation|S Rank]] on the challenge screen.
* Completing all 300 missions in ''[[Metal Gear Solid (Video Game)|Metal Gear Solid]]: [[Mission Pack Sequel|VR Missions]]'' will show a [[Sequel Hook|picture of Metal Gear Ray]], the mecha from [[Metal Gear Solid 2|the next game]], which cannot be seen again once you save your progress after seeing it.
** ''[[Metal Gear Solid 3]]: Snake Eater'' has two special items for the completionist in you. The first is the Infinity Facepaint, only awarded to those who finish the game with a perfect score or capture a small invisible animal and keep it alive until you finish the game. The other is the Stealth Camo, only rewarded to those who go through the whole game without killing anyone or being spotted or to those who can find 64 tiny, really well-hidden green frogs scattered around the game.
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** Players of ''Metroid Prime Trilogy'' can get a whopping 300% completion, or 100% per game.
* ''[[Nethack]]'' is a difficult enough game to begin with, but in addition it has conducts, which forbid key strategies in the game such as praying, reading, eating, and killling a monster directly. There is also extinctionism, in which you kill ''all'' of the monsters in the dungeon (they stop reappearing when you kill enough). 100% completion would be ascending while keeping all these conducts, achieving full extinction, and getting a final maximum score of 2147483647. This has never been accomplished and probably never will be (some [http://nethackwiki.com/wiki/Notable_ascensions have come close])
* Going so Over the Top in this regard it's not funny, ''[[No More Heroes]]'' for the Wii features a set of "trading cards" that the player can collect. There are 50 cards on the first run through of the game, each bearing the picture of a wrestler's mask. There are in reality a total of 150 cards in the game, ''which must be replayed a minimum of three times from clear files'' to achieve [[Hundred -Percent Completion]]. This fits in with the game's over-the-top nature, as the "hero" is a obsessive ''otaku''.
* The [[Oddworld]] games give you a bonus ending if you save all the mudokons in the game.
* In ''[[Okami]]'', collecting all 100 Stray Beads nets you a [[Game Breaker]] for your [[New Game Plus+]]. Completists will also want to acquire at least one of every type of fish and treasure as well as feed 100% of all animals. On the topic of that last one, there is one dog that can be [[Lost Forever]], though it's not out of the way. {{spoiler|When you go to the past Kamiki Village, feed the dog in the village.}}
* Billy Mitchell became the most famous gamer on the planet for being the first to complete a "perfect game" of ''[[Pacman]]''. This consisted of not only clearing every level that could be completed (255), but eating every fruit and ghost in every single level.
* To get the best ending in ''[[Painkiller]]'', you not only have to beat the game on Nightmare difficulty, you also have to beat the card condition on each level and unlock their respective cards...which unlocks [[Harder Than Hard|Trauma]] difficulty, beating which finally rewards you with the best ending.
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** The third game has a similar issue. Photographing all the bad guys, beating gangs, collecting spider tokens to unlock a black suit you no longer have any goddamn need for because the tokens only appeared when you took down Venom for the last time...perhaps the worst is the meteorite fragments, which unlock you a large yellow "CONGRATULATIONS" sign.
* Each game in the original ''[[Spyro the Dragon|Spyro]]'' trilogy brought different rewards for 100% completion: The [[Big Bad]]'s treasure vault in the first game, an unlimited supercharged flame breath in the second, and a final level with tons of treasure and the last [[MacGuffin|dragon egg]] in the third.
** In Spyro 2, after you get that eternal superflame, [[New Game Plus+|save the game, start the game over (in that same file), and dominate EVERYTHING]]!
** The third one had what is possibly one of the most satisfying of all 100% completion rewards. After you collect every gem and every dragon egg, you meet Moneybags, the irritating bear that you had to pay so many precious gems to get him to do things like lower a bridge or start a fan. He offers to sell you access to the final level for the cost of every single gem you've collected. What follows is the player chasing him around, ramming into him horns-first until he coughs up every last gem he took from you.
** ''Season of Ice'' took this to the extreme: you had to have 100% to finish the game.
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** Except III, in which all you get is the ability to play through the game as the antagonist, though part of the [[Where Are They Now? Epilogue]] changes.
* ''Super [[Bomberman (Video Game)|Bomberman]] 5'' keeps a percentage on your save file, which represents how many of the game's 100 levels you have cleared. Good luck doing this [[Guide Dang It|without a guide]]; not only do you have to be skilled at Bomberman, but you must also figure out the paths to levels you haven't reached yet. The game's highly non-linear. Each stage can have up to five different exits, and boss stages look identical save for the fact that they'll take you to different starting points in the next world.
** After you acheive [[Hundred -Percent Completion]], you can go for [[Rank Inflation|200%]]. It's easier this time around since high-quality powerups will appear more often.
* As stated in the quote, [[Super Mario Bros|Mario]] has taken to this since ''[[Super Mario 64 (Video Game)|Super Mario 64]]''. In ''[[Super Mario Galaxy (Video Game)|Super Mario Galaxy]]'', there are 120 stars, but you only need 60 to get to the ending. In fact, several stars are only available after getting the ending the first time. Furthermore, {{spoiler|[[Hundred -Percent Completion]] demands you to get all stars again with Luigi}}. After fighting the final boss again, you unlock Grand Finale Galaxy, for both Mario and Luigi. All in all, you'll have to beat the final boss ''four times'' before you're done, and collect a total of 242 stars!
** ''[[Super Mario Galaxy 2 (Video Game)|Super Mario Galaxy 2]]'' continues the trend. After beating the game, you unlock the World S. Getting all the stars and Prankster Comet stars across all seven worlds gets you 120 stars. You must then beat the game a second time to unlock the Green Star challenge, which gives you ''another'' 120 stars to collect. Then after that, you unlock the Grandmaster Galaxy, which contains the final two stars. Like the last game, there are 242 total stars.
** [[Super Mario Sunshine]] is probably the hardest 100% to get. Several stars are gotten in levels that can qualify as [[Platform Hell]] and [[That One Level]], obtaining lots of Collectables that is a challenge by itself, and of course you can't get them all until you beat the game. Sunshine might even be harder to get 100% in than Galaxy 2 because of the very gimmicky FLOOD.
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[[Category:Ending Tropes]]
[[Category:Videogame Culture]]
[[Category:Hundred Percent Completion]][[Category:Pages with comment tags]]
[[Category:Trope]][[Category:Pages with comment tags]]