2½D: Difference between revisions

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{{trope|wppage=2.5D}}
[[File:1donkey_kong_country_returns172_95481donkey kong country returns172 9548.jpg|link=Donkey Kong Country Returns|frame|[[Everything Trying to Kill You|Now even the background attacks you.]]]]
 
Straddling the line between "style" and "genre," '''2½D''' is an uncommon but generally recognized term. While there is some ambiguity among gamers as to what, exactly, constitutes "2½D," it is most commonly used to refer to one thing: Two-dimensional, side-scrolling [[Platformer|Platformers]]s with some three-dimensional elements.
 
In a "traditional" platformer, players can only move in four directions: up, down, left, and right. That's two dimensions (height and length). 2½D games mess with this formula by adding a third dimension, but not dedicatedly. Players can still only control their character in four directions (generally), but there are some options as to where the extra half a dimension comes from:
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* Other tactics that are more localized.
 
Sometimes, if an otherwise 3D game takes the time to have a [[Retraux|2D interlude]], those segments will sometimes be referred to as "2½D." Occasionally, 2D [[Platformer|Platformers]]s that simply use 3D graphics will be referred to as "2½D", though that is less common.
 
In older material the term 2.5D is sometimes used in reference to 3D games that use 2D surfaces, with various graphical tricks used to make it seem 3D (e.g. ''[[Doom]]''). This specific usage died with the Game Boy Advance, the last well-known platform to use this technology, but it overlaps with the sense of only moving in two dimensions. The term can also be used for [[Isometric Projection]] or [[Sprite Polygon Mix]].
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