ARMA III: Difference between revisions

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* [[Retirony]]: Like ''Operation Flashpoint'', the campaign starts with soldiers about to go home being forced into a sudden war. While Kerry survives, a good number of the NATO forces in the same situation do not.
* [[Obligatory War Crime Scene]]: The AAF abuse prisoners during ''Bootcamp'' to establish they're bad people and that the rebel FIA, who the player allies with in ''The Eastwind'', are sympathetic.
* [[Unusable Enemy Equipment]]: In the official campaign enemy vehicles, aside from transport trucks, can't be used but civilian vehicles can be stolen with no effort. This is the exact opposite of how it should work, as military vehicles don't need keys but civilian ones do. This is per campaign and only the official ones do it. Enemy fatigues can't be looted, though dead allies can.
 
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