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ARMA III: Difference between revisions

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(Created page with "{{work}} {{Workstub}} The followup to ''ARMA: Armed Assault'' and ''ARMA II''. ARMA III is set on a fictionalized version of the Greek islands of Agios Efstratios and Limn...")
 
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The followup to ''[[ARMA: Armed Assault]]'' and ''ARMA II''. ARMA III is set on a fictionalized version of the Greek islands of Agios Efstratios and Limnos known as Stratis and Altis. Unlike its predecessors, ''ARMA III'' has a near future setting of 2035, with fictional caseless 6.5 ammo and an antagonistic anti-NATO alliance of China, Iran and other unspecified countries known as Canton-Protocol Strategic Alliance Treaty (CSAT).
 
The official campaign for ''ARMA III'' is ''The Eastwind''. Ben Kerry is among a NATO force on Stratis [[Retirony|who are tasked with drawing down NATO presence and about to go home]] when the local AAF, who have recently allied with CSAT over NATO, suddenly attack. Banding together with other surviving NATO forces Kerry must survive and counter-attack without connection to mainland NATO forces.
 
A free update a year after release added a short [[Prequel]] campaign known as ''Bootcamp''. In ''Bootcamp'' the player controls Sergeant Conway as he assists in training local troops. ''Bootcamp'' functions as an extended tutorial and backstory to the main campaign, establishing the local factions and NATO involvement. It also introduced an in-game VR mode used for further tutorials.
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* [[Foreshadowing]]: {{spoiler|At base during ''Survive'' a few soldiers note they have no actual proof Miller is who or what rank he says he is. Turns out Miller is part of Combat Technology Research Group (CTRG) and the British claim to have no record of him when contact is re-established.}}
* [[Retirony]]: Like ''Operation Flashpoint'', the campaign starts with soldiers about to go home being forced into a sudden war. While Kerry survives, a good number of the NATO forces in the same situation do not.
* [[Obligatory War Crime Scene]]: By theThe AAF abuse prisoners during ''Bootcamp'' to establish they're bad people and that the rebel FIA, who the player allies with in ''The Eastwind'', are sympathetic.
 
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