A Taste of Power: Difference between revisions

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Compare [[Bag of Spilling]], where a player character's hard-won power is [[Hand Wave|somehow]] lost between the end of one game and the beginning of its sequel. If you wind up having to fight the [[Crutch Character]] later, you've been walking in [[Villain Shoes]]. May coincide with [[And Now for Someone Completely Different]]. The inversion is [[Eleventh-Hour Superpower]], where you get special abilities at the ''end'' of the game. Also contrast [[Second-Hour Superpower]], where the player character starts generically and gets his/her defining ability only partway through. May be [[Purposefully Overpowered]].
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== [[Action Adventure]] ==
* ''[[Onimusha]] 3'' starts Samonosuke off with the fully-powered versions of his three primary magic swords from the first game (Raizen, Enryuu, and Shippuu) only to rob him of all three by the second level, leaving him with naught but his regular, non-magical katana once again until he can find three new magical weapons. If you manage to find the special orbs in the [[Bonus Dungeon|Dark Realm]] you can start a [[New Game+]] using the above-mentioned magical swords.
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[[Category:Power]]
[[Category:CRPG Tropes]]
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