Abridged Arena Array: Difference between revisions

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{{trope}}
[[File:stage.jpg|link=Super Smash Bros.|framethumb|300px|Red = banned in tournaments.<br />Yellow = banned on the first round.]]
 
 
A gaming community's refusal to congregate in any but a few choice arenas for play. Certain levels are played on over and over again without any deviation due to people either knowing a certain stage well or the level requiring a certain amount of skill and knowledge to get around on, which filters out people who never played on that level before. A type of [[Complacent Gaming Syndrome]].
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For players who looks down on anyone who likes playing on anything but a few set stages, see [["Stop Having Fun!" Guys]].
 
{{examples}}
 
 
== Action Game ==
* This is also seen in ''[[Gunz]]''. A good 70-75% of all fights take place in the "Mansion" Arena.
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*** The difficulty of winning makes victory all the sweeter.
* ''[[Descent]]'' is based around disorienting full-3D flight. Therefore all multiplayer matches take place on the completely flat "Minerva" and "Ultra-Earthshaker".
* This has happened at least as far back as ''[[Doom]]'', where the first map of the compilation dwango5 (otherwise known as D5M1, a derivative of an older map called SS-MAP1.WAD) overshadowed basically every other level in online play at the time. There's even [https://web.archive.org/web/20131102233556/http://www.d5m1.com/ a website dedicated to it].
* Temple or Facility for the N64 FPS ''[[GoldenEye 007 (1997 video game)|GoldenEye]]''.
* ''[[Halo (series)|Halo]]'' gave us Blood Gulch. On the PC version, after going through the usual server narrowing process (not full, users playing, not passworded) no less than EIGHT of the eleven pages were 24/7 Blood Gulch.
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== Real Time Strategy ==
* In ''[[StarcraftStarCraft]]'', various versions of Fastest Map Possible, hacked maps that place whole stacks of resources mere pixels away from the start points.
** For the competitive players, there's usually one map that sticks out for overuse. First it was [http://www.iccup.com/mapinfo/iccup_lost_temple_2.4.html Lost Temple](so popular it showed up in [[Warcraft|WarCraft III]] as well, and has many [[Guide Dang It|strategy guides]]), then [http://www.iccup.com/mapinfo/iccup_python_1.3.html Python], and now it is [http://www.iccup.com/mapinfo/iccup_destination_1.1.html Destination]. The prevalence of this has led the [http://www.iccup.com/starcraft/ primary competitive server] to make certain maps give [[Rank Inflation|extra points]] for a week, to encourage players to play all the maps.
** Big Game Hunters (BGH) is a popular 8-player map (likely the only 8-player map you'll find being played, besides Fastest Possible maps).
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== Other ==
* [[Valve SoftwareCorporation]], developers of ''[[Team Fortress 2]]'', ''[[Counter-Strike]]'', and ''[[Day Of Defeat]]'', recognized this trope coming into play in these games' original incarnations, where of the plethora of maps they packed with the game, only one map would see play on over half of the servers, with maybe two or three others rotating on some of the others, and custom maps taking up the rest. As a result, the one repeated professional criticism of their multiplayer games since ''[[Half-Life 2]]'' has been the low number of included maps.
** To recap: Valve noticed this trope in effect and determined there were too many maps, reduced the number of maps to reflect the number that would actually get played, and then got complaints about too few maps. [[Unpleasable Fanbase|Just. Can't. Win.]]
 
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[[Category:Audience Reactions]]
[[Category:Videogame Culture]]
[[Category:Abridged Arena Array]]
[[Category:Alliterative Trope Titles]]
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