Abridged Arena Array: Difference between revisions

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{{trope}}
[[File:stage.jpg|link=Super Smash Bros.|frame|Red = banned in tournaments.<br />Yellow = banned on the first round.]]
 
 
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== Action Game ==
* This is also seen in ''[[Gunz]]''. A good 70-75% of all fights take place in the "Mansion" Arena.
* Usually in ''[[Bomberman]]'' games, many players prefer the normal battle mode stage.
* The english community in [[Dynasty Warriors|Dynasty Warriors online]] suffers from this. There are (up to 8/12/2011 in the English Version) 30 weapons, roughly 11 maps, 5 vs game modes (excluding showdown, which can be played only at certain times, Campaign, which is Basically 3 of those vs game modes you can normally play but with land at stake, and Defeat commander, which you can only get randomly), and 2 Singleplayer/Co-Op modes. Despite all this, People only play in Confront, use, at most, 6 of those weapons, and only play on plains.
 
== Fighting Games ==
* Final Destination from the ''[[Super Smash Bros.]]'' series is infamous among casual players because its lack of hazards and fairly good balance make it a choice stage in tournament play. However, actual pros don't use this stage as often as they do other stages.
** This is due to the fact that people believe a completely flat stage is the most balanced even though it just gives the advantage to the high-tier characters. This misnomer cause all the pro wannabes to pick the stage thinking it's the most balanced and therefore skill-dependent... for some reason.
*** This may be due to the misconception that a stage that completely flat and devoid of obstacles show a true test of skill between players, even though characters with long range attacks like Fox's Blaster and Pit's arrows get the upper hand since there is nothing blocking their shots.
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* [[Battlefield 3]]: Operation Metro. You will find hundreds of Metro 24/7, 64 player servers, most of which included increased ticket counts for longer games. There appears to be some kind of perverse thrill in playing this map, as it's incredibly small, is incredibly biased in favour of the Russian team and 95% of the players do nothing but camp, launch noob tube bombs, throw grenades and fire RPGs across the map and actively avoided anything that might result in their death or having to use their actual guns.
** Caspian Border is the most popular vehicle map. It contains multiple vehicles, is quite open and has a nice map layout that means games don't end in spawn camps most of the time.
* The ''de_dust'' maps in ''[[Counter-Strike]]'' are quite popular. Heck, ''[[Concerned]]'' [http://hlcomic.com/index.php?date=2005-08-19 even knows this.]
** Some unofficial maps, especially ''fy_iceworld'', ''fy_pool_party'', ''aim_awp'' and ''cs_casa'' also enjoy this status, mostly because quite a bit of them are either very small maps that allow for very fast-paced deathmatches, or maps specially designed to use a certain weapon.
** Also, if you play the fan made Jailbreak mode, expect to see ba_electricprison and its variants a ''lot''.
* The ''[[Star Wars: Dark Forces|Jedi Outcast]]'' Italian community plays ''only'' on FFA_Bespin. If you change the map with a vote while there's nobody else on the server, expect choruses of "Boooo! This map sucks! We want FFA_Bespin!" once enough people join. Everybody else just plays FFA_Deathstar.
** The ''Movie Battles II'' mod for ''Jedi Academy''. Every single server running it plays mb2_dotf and '''nothing else'''.
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** As of Issue 21, Galaxy City has been destroyed, and serves only as the tutorial zone for both heroes and villains.
* ''[[Final Fantasy XI]]'' has this to the nth degree. Parties seeking experience points always go to the same zone based on their level - and to specific "camps" within that zone are better than others. These are always the easiest and safest places to gain experience, learned through trial and error.
* In ''[[Ever QuestEverQuest]]'', out of the many dozens of zones, only a couple see much action. For example, players in their teens and early 20s, level wise, hunt in Paludal Caverns. Period.
* ''[[Phantasy Star Universe]]'' suffers from this. Throughout its run, the players would seek out the Free Missions with the most efficient EXP gain, and the lobby for that mission would similarly be packed. In Vanilla PSU, this first happened to "Plains Overlord," then to "The Mad Beasts," then "Endrum Remnants." When the [[Expansion Pack]] ''Ambition of the Illuminus'' was released, this honor went to "White Beast," and remained so whenever an event wasn't going on--to the point that ''PSU'' itself was derisively nicknamed "White Beast Universe" as no one seemed interested in running any of the other missions in the game. This tendency prompted Sega to introduce the "GUARDIANS Boost Road," encouraging players to run chains of other missions for greater gains rather than simply spamming a single mission over and over.
* In Classic ''[[World of Warcraft]]'', the players would always congregate around the high level zones and for awhile, a good 70-90% of the playerbase would hang out in either Orgrimmar or Ironforge, especially in the areas in and between the auction house and the mailbox. However, as for leveling, most players would either hang out around the Barrens (For horde), Westfall (For Alliance), Hillsbrad Foothills, then Stranglethorn Vale, Tanaris, then the Plaguelands and Un'goro, and later on, Silithus. Very ''very'' rarely you'd see somebody in Loch Modan, Wetlands, Silverpine Forest, Feralas, Stonetalon mountains, Azshara, Desolace, or the Hinterlands. Most of the time they were in places like Desolace it was because the only other option was [[Fan Nickname|Ganklethorn Hell, Hellsbrad Foothills, or Ganklestan]] and on a [[PvP]] servers for awhile, you were very ''very'' likely to be ganked. Stranglethorn Vale was a common questing hub because there was just ''so many'' quests for ''both factions'', and they all covered a ''huge range''. Now there are more options, thankfully.
** Justified with Silithus because at first, the area was [[Obvious Beta|not even finished]] and only half the map could be explored. The only way to get a quest chain that lead into Silithus was [[Guide Dang It|a rather obscure quest line]].
** Vashj'ir in ''Cataclysm''. You'll not find many people in that zone because at launch, it left a bad taste in many peoples' mouths. It's completely underwater meaning that the mobs can have a 360 degree aggro radius, the environment could often conceal hostile mobs as well. Combine these with that at launch, so many people flooded the new leveling areas that the mob respawn rate was ''out of control'' and cause the player to be attacked by mobs that they ''just'' killed three minutes ago or for mobs to respawn and attack them while they were looting. So in all, it becomes a bit of a [[Scrappy Level]]. But that doesn't mean you can't just go there for peace and quiet.
*** It also loses players because since the Firelands patch, you need to go at least halfway through the other zone of choice to unlock the new questline, vendors and daily quests.
*** It also doesn't help that the zone is painfully linear with only occasional quests on the side. Many hated the linearity of Cataclysm but Vashj'ir is probably the most linear. Not helping is that to get around quickly you have to get an underwater mount which while free takes about a dozen quests and at least a half-hour of gameplay to get the mount when the plot hands it to you and you have to repeat this on every character who you want to do anything in Vashj'ir and since there is a faction vendor in Vashj'ir...yeah.
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== Third Person Shooter ==
* In ''[[Gears of War]]'', get used to playing on Blood Drive, Security and Jacinto. River gets voted on a lot too, though [[Broken Base|the jury's still out on whether this is actually desirable.]]
** In the first game, there were pages and pages of matches on Gridlock.
*** The Gears 3 Beta had four playable maps, but whenever it was an option Checkout was winning the vote about 80% of the time likely because it's set up really well for [[Player Preferred Pattern|shotgun]] fights.