Abridged Arena Array: Difference between revisions

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{{trope}}
[[File:stage.jpg|link=Super Smash Bros|rightframe|Red = banned in tournaments.<br />Yellow = banned on the first round.]]
 
 
A gaming community's refusal to congregate in any but a few choice arenas for play. Certain levels are played on over and over again without any deviation due to people either knowing a certain stage well or the level requiring a certain amount of skill and knowledge to get around on, which filters out people who never played on that level before. A type of [[Complacent Gaming Syndrome]].
 
These tend to be [[Fixed -Floor Fighting]] stages, as [[Free -Floor Fighting]] adds a layer of randomization. ''[[And That's Terrible]].''
 
For players who looks down on anyone who likes playing on anything but a few set stages, see [["Stop Having Fun!" Guys]].
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* In ''[[Ever Quest]]'', out of the many dozens of zones, only a couple see much action. For example, players in their teens and early 20s, level wise, hunt in Paludal Caverns. Period.
* ''[[Phantasy Star Universe]]'' suffers from this. Throughout its run, the players would seek out the Free Missions with the most efficient EXP gain, and the lobby for that mission would similarly be packed. In Vanilla PSU, this first happened to "Plains Overlord," then to "The Mad Beasts," then "Endrum Remnants." When the [[Expansion Pack]] ''Ambition of the Illuminus'' was released, this honor went to "White Beast," and remained so whenever an event wasn't going on--to the point that ''PSU'' itself was derisively nicknamed "White Beast Universe" as no one seemed interested in running any of the other missions in the game. This tendency prompted Sega to introduce the "GUARDIANS Boost Road," encouraging players to run chains of other missions for greater gains rather than simply spamming a single mission over and over.
* In Classic ''[[World of Warcraft]]'', the players would always congregate around the high level zones and for awhile, a good 70-90% of the playerbase would hang out in either Orgrimmar or Ironforge, especially in the areas in and between the auction house and the mailbox. However, as for leveling, most players would either hang out around the Barrens (For horde), Westfall (For Alliance), Hillsbrad Foothills, then Stranglethorn Vale, Tanaris, then the Plaguelands and Un'goro, and later on, Silithus. Very ''very'' rarely you'd see somebody in Loch Modan, Wetlands, Silverpine Forest, Feralas, Stonetalon mountains, Azshara, Desolace, or the Hinterlands. Most of the time they were in places like Desolace it was because the only other option was [[Fan Nickname|Ganklethorn Hell, Hellsbrad Foothills, or Ganklestan]] and on a [[Pv PPvP]] servers for awhile, you were very ''very'' likely to be ganked. Stranglethorn Vale was a common questing hub because there was just ''so many'' quests for ''both factions'', and they all covered a ''huge range''. Now there are more options, thankfully.
** Justified with Silithus because at first, the area was [[Obvious Beta|not even finished]] and only half the map could be explored. The only way to get a quest chain that lead into Silithus was [[Guide Dang It|a rather obscure quest line]].
** Vashj'ir in ''Cataclysm''. You'll not find many people in that zone because at launch, it left a bad taste in many peoples' mouths. It's completely underwater meaning that the mobs can have a 360 degree aggro radius, the environment could often conceal hostile mobs as well. Combine these with that at launch, so many people flooded the new leveling areas that the mob respawn rate was ''out of control'' and cause the player to be attacked by mobs that they ''just'' killed three minutes ago or for mobs to respawn and attack them while they were looting. So in all, it becomes a bit of a [[Scrappy Level]]. But that doesn't mean you can't just go there for peace and quiet.
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[[Category:Videogame Culture]]
[[Category:Abridged Arena Array]]
[[Category:Trope]]