Abridged Arena Array: Difference between revisions

Rescuing 1 sources and tagging 0 as dead.) #IABot (v2.0.1
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(Rescuing 1 sources and tagging 0 as dead.) #IABot (v2.0.1)
 
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*** The difficulty of winning makes victory all the sweeter.
* ''[[Descent]]'' is based around disorienting full-3D flight. Therefore all multiplayer matches take place on the completely flat "Minerva" and "Ultra-Earthshaker".
* This has happened at least as far back as ''[[Doom]]'', where the first map of the compilation dwango5 (otherwise known as D5M1, a derivative of an older map called SS-MAP1.WAD) overshadowed basically every other level in online play at the time. There's even [https://web.archive.org/web/20131102233556/http://www.d5m1.com/ a website dedicated to it].
* Temple or Facility for the N64 FPS ''[[GoldenEye 007 (1997 video game)|GoldenEye]]''.
* ''[[Halo (series)|Halo]]'' gave us Blood Gulch. On the PC version, after going through the usual server narrowing process (not full, users playing, not passworded) no less than EIGHT of the eleven pages were 24/7 Blood Gulch.