Absurdly Spacious Sewer: Difference between revisions

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{{quote|'''Iwata:''' Wow, I never knew sewer tunnels were so wide and spacious.<br />
'''Watanabe:''' But what's strange is how nice it smells down here.|''[[Excel Saga (anime)|Excel Saga]]''}}
 
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** While a cat ''did'' it get stuck in there, it was [[Mega Neko|really big]], due to being a {{spoiler|crystal carrier.}}
** Once Luna has pushed the large cat into the pipe, Zoicite has no problems following them, which is lampshaded in the abridged series:
{{quote| '''Zoicite:''' I defy physics!}}
* Used plausibly in ''[[Berserk]]'', as they're under a rather large castle/fortified town in around the time large sewer tunnels would have been built. Also avoids the "hero doesn't actually have to walk in the sewage" thing, because it's weird to imagine someone fighting for their lives while caked with poop from the knees down. Realistic, though.
* The sewer system under Mahora in ''[[Mahou Sensei Negima]]'' is huge. Huge enough for people to have battles against groups of [[Mecha-Mooks]] and [[Spider Tank|Spider Tanks]]. There's even a massive, cavernous room there that contained an entire invading army of those plus a few [[Humongous Mecha]].
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* The Eel would make his lair in one of these (seriously, the ceiling has got to be like fifteen feet high) in early [[Marvel Comics]], laying low after his defeat by the Human Torch in his first appearance.
* ''[[Nodwick]]'' once [http://nodwick.humor.gamespy.com/gamespyarchive/index.php?date=2002-11-27 found] enough of space in one to [[Lampshade Hanging|hang a lampshade]]:
{{quote| '''Yeagar:''' The sewer system is ''big enough'' for you guys to crawl through it?<br />
'''Artax:''' ''Crawl through''? are you ''kidding''? The sewer caverns are ''huge''! You'd almost think the town had been ''trying'' to cause the bar's foundation to ''cave in'' and wash everything out to ''sea''.<br />
'''Barman:''' Gee, with my ''upstanding clientele''? Go figure. }}
* The sewers of [[Sin City]] are apparently pretty large. Marv is able to swim through them via the harbor and make it to anothe rpart of town in ''The Long Goodbye''. Dwight, meanwhile, takes on an IRA mercenary in the sewers in ''The Big Fat Kill''.
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* In Eric Nylund's ''A Game of Universe'', some action happens in a sewer, but since there are no walkways they have to do a lot of wading/swimming.
* In the ''[[Discworld]]'' novel ''[[Discworld/Men At Arms|Men At Arms]]'', the characters venture into the capacious sewers of Ankh-Morpork. As in the ''[[Futurama]]'' example below, this is partly justified because some segments of the sewers are older incarnations of the city itself, now buried and paved over. In fact the sewer system itself was paved over, with the modern day residents oblivious to the fact that it ever existed.
{{quote| '''Detritus:''' In Ankh-Morpork even the shit have a street to itself. Truly, this a land of opportunity.}}
** The entirety of Ankh-Morpork is built on the slowly sinking ruins of its past, making it extremely easy for the native/non-native dwarves to tunnel under the city. Morpork doesn't build out from urban sprawl, it builds UP, and then sinks farther and farther.
*** In ''[[Discworld/The Truth|The Truth]]'', Sacharissa Cripslock explains the phenomenon to some dwarfs while availing themselves of the exact same eccentricity of architecture. Basically, Ankh-Morpork is (somewhere down there) built on soft loam. Gradually, slowly, not so you'd notice until you tripped on the sidewalk, the sturdy foundations of the city sank ever deeper into the ground. At certain points in the city's history, street level was a full story above the entrances of the buildings -- ladders and tunnels were used to get across the street. The Author's Note at the beginning explains that this is based on Seattle, below.
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* ''[[Final Fantasy XII]]'s'' Garamsythe Waterway is a labyrinthine series of tunnels that are at least thirty-feet tall and much wider. Some rooms are large enough to fit basketball courts, and these naturally, are the sites of boss battles. This is, however, heavily implied to be an actual ''waterway'', designed for the purpose of bringing water into the desert city of Rabanastre.
* ''[[Radiata Stories]]'' has Jack, the player character, traverse the sewers underneath his guild in a couple of missions. The missions are notoriously [[That One Level|disliked]] due to the sewers also doubling as [[The Maze]]. Like ''[[Earthbound]]'', the game averts the whole "not actually stepping in sewage" deal, to Jack's horror.
{{quote| '''Jack''': ''[[Crowning Moment of Funny|Gross, it's in my shoes!]]''}}
* ''[[Eye of the Beholder]]'' takes place, technically, in the sewers of Waterdeep. Though after the first levels, the sewer-ish feel is replaced by dwarven tunnels, drow mazes, thri-kreen hives and an underground palace.
* Sewer areas in ''[[Glider]] PRO'' are just as tall as other kinds of rooms.
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* Aversion: The Council team must navigate a proper ''storm drain'' that nominally catches rainwater from a nullah in the first story arc of [[Elf Blood]].
* The sewers of Rio in [[Vinigortonio]] are large enough to sail a boat down. Lampshaded by the characters
{{quote| '''Jose Carlos''': I had no idea sewers were so large!!<br />
'''Vinicius''': You'd be surprised at how much they hide from us. }}