Absurdly Spacious Sewer: Difference between revisions

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{{trope}}
[[File:someone_call_a_plumber_1325.png|frame|Did someone call a plumber?<ref>Clockwise from top right: [[Chrono Trigger]], [[Super Mario RPG]], [[Tales of Symphonia]], [[Earthbound]], [[The Legend of Zelda: A Link to the Past|The Legend of Zelda a Link To T He Past]], [[YoshisYoshi's Story]], [[Mother 3]], [[Paper Mario (franchise)|Paper Mario]]</ref>]]
 
 
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** The entirety of Ankh-Morpork is built on the slowly sinking ruins of its past, making it extremely easy for the native/non-native dwarves to tunnel under the city. Morpork doesn't build out from urban sprawl, it builds UP, and then sinks farther and farther.
*** In ''[[Discworld/The Truth|The Truth]]'', Sacharissa Cripslock explains the phenomenon to some dwarfs while availing themselves of the exact same eccentricity of architecture. Basically, Ankh-Morpork is (somewhere down there) built on soft loam. Gradually, slowly, not so you'd notice until you tripped on the sidewalk, the sturdy foundations of the city sank ever deeper into the ground. At certain points in the city's history, street level was a full story above the entrances of the buildings -- ladders and tunnels were used to get across the street. The Author's Note at the beginning explains that this is based on Seattle, below.
* ''[[Harry Potter (Franchise)/Harry Potter and The Chamber of Secrets|Harry Potter]]''. [[Justified Trope|Justified]] somewhat because the Chamber's creator was one of Founders of Hogwarts, who meant it to be accessible both by a person and by a giant monster. That, and [[A Wizard Did It|it's magic]].
* [[Neal Shusterman]]'s young adult novel ''Downsiders'' is about a secret community of people who live underneath New York City and are forbidden to go "topside."
* In the early Neal Stephenson book ''The Big U'', devoted role-playing gamers would enter the sewers to game, with the help of a mainframe computer and a form of [[Mission Control]] acting as DM. (See the ''Mazes & Monsters'' entry below.)
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** Module A1 ''Slave Pits of the Undercity''. The sewers under the city of Highport are 20 feet wide and 10 feet high.
** Module FR1 ''Waterdeep and the North''. The sewers of Waterdeep can be as large as 20 feet across and high enough for humans to walk through them.
* ''[[Warhammer Fantasy Battle]]'' is even worse: there are skaven, mutants, and chaos cults. The only solace is that all the shit is [[The Dung Ages|on surface]].
** Played incredibly straight in the first ''[[Gotrek and Felix]]'' omnibus, where the eponymous pair become sewerjacks (basically patrolmen, but for the sewers.) That's right, the sewers are so massive they require law enforcement. It's specifically noted that the sewers under the city of Nuln were made by master Dwarf artisans, and the system includes cathedral ceilings in some of the central tunnels.
* Not surprising since they're based on the ones in Paris, but in ''7th Sea'', the sewer system in the city of Charouse in Montaigne is quite spacious and filled with surprises, {{spoiler|including possibly a [[Stargate]].}}
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* There is one of these in the second ''[[The Black Mirror|Black Mirror]]'' game.
* ''[[The Trail of Anguish]]'''s sewer is so big you can build and fly a hovercraft through it.
* ''[[YoshisYoshi's Story]]'' features two levels set inside giant sewer pipes. The first level, Jelly Pipe, is loaded up with mysterious gunk that clings to the sides. The second, Torrential Maze, is full of rushing water to sweep you away.
* When the heroes from ''[[Shining the Holy Ark]]'' get kidnapped they use a secret passage and escape into the sewers. It appear to be one massive space under a vaulted ceiling, with multiple levels, that is actually bigger than the castle above it. Maybe justified as there were more than one secret entrance to the castle and it's implied that soon of the royalty is entombed there...in the sewers.
* [[Global Agenda]] gets in on the action with a mission in the subterranean waterways in North Sonara (Recursive Colony Update). It's the sort of spacious that some of the shorter-range turrets can't cover its width.
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* In ''[[The Spectacular Spider-Man]]'', Flint Marko and Alex O'Hirn flee the scene of a robbery by busting through the store's basement wall, and escaping into marvellously ''cavernous'' sewers, only to be promptly caught by Spider-Man. Later, Spider-Man traps the Rhino in a steam-tunnel created from ruptured sewer pipes. Quarters are tighter, but the [[The Brute|hulking]] Rhino can ''still'' maneuver relatively freely. Half the Sinister Six persue a fleeing Spidey through these sewers as well.
* [[Justified Trope]] for ''[[Where on Earth Is Carmen Sandiego?]]?'', as Carmen Sandiego leaves a clue for Zack and Ivy in the Sewer of Paris.
* In an episode of ''[[Hey Arnold!]]'', Arnold drops his grandfather's watch down a hole to the sewer (which somehow didn't break even though it fell for three seconds before hitting the ground: a 140 foot drop). He descends into the sewer to retrieve it only to find it has been taken by the "Sewer King," a man who lives in the sewer and claims sovereignty over it.
* Stock Animation in ''[[Code Lyoko]]'' often has the heroes skateboarding through some very spacious sewers. Then again, the series is [[Justified Trope|French]]...
** Since the water is flowing directly into the river, it is more of a storm drain tunnel than a sewer.