Action Commands: Difference between revisions

image markup
(update links)
(image markup)
 
Line 102:
* There are several story events in ''[[Blue Dragon]]'' that consist of trying to spam a button to fill up a charge meter to get out of the way of an attack, fight back, etc., etc...
* ''[[Dubloon]]'' features battle items, which are basically short-timed minigames where you score points [[For Massive Damage]]. Also, every boss has at least one attack which can be completely blocked with your mouse.
* The [[Xbox 360]] RPG ''[[Lost Odyssey]]'' has an [[Action Command]] for every melee attack launched, due to the game using a system of rings that confer various attack bonuses(almost all of which can be [[Item Crafting|made by the player]] with the [[Level Grinding|rightframe materials collected from the right monsters...]]), and requires the player to pull the right trigger while the character attacking approaches the enemy, with how much a large contracting ring overlaps with a smaller, stationary ring determining how well the bonus is applied. A word appears on the screen to signify how well the player timed it: 'Bad' means none of the bonus is applied, 'Good' means a moderate bonus is applied, and 'Perfect' means all of the bonus is applied.