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A new film franchise has a lot of work to do. In only a couple hours, you have to introduce the characters, the premise, and all the [[Phlebotinum]] you're going to be using for the rest of the series, ''and'' you need to have a plot to tie it all together. Because of this, the first installment in a film series tends to be slower paced.
Starting with the second film, though, most of the [[Backstory]] and [[Everyone Meets Everyone]] is out of the way and the budget for the movie is often much larger, allowing it and subsequent [[
Tends to happen with horror films. Occasionally, as with ''[[Alien (
This can also happen in some video games, particularly those in the horror genre. Often, the first installment will be based on survival, not combat, and encourage you to avoid the enemies rather than fight them directly. Possibly in an effort to appeal to a wider audience (after all, Survival is hard, but blasting shit is ''fun''), subsequent games will add more ammo and weapons, or go into a full [[Genre Shift]]. Of course, it can happen to other genres as well.
{{examples|Examples:}}▼
== [[
* The ''[[My Little Pony
== [[Film]] ==
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* ''[[Terminator]]'' is a horror movie about being chased by an unyielding, unstoppable menace. ''Terminator 2: Judgment Day'' is ROBOT FIGHT CITY.
** It arguably retained the horror elements, considering the [[Healing Factor|T]][[Voluntary Shapeshifting|-1000]].
* ''[[Alien (
* The ''[[Batman]]'' films subverted the trope, defied it, and ''then'' played it straight. The first movie (in 1989) had to set up a lot of plot exposition and could get draggy at times, but it still had a fair amount of action. Its sequel, ''[[
* ''[[
* ''Pitch Black'' to ''[[The Chronicles of Riddick]]''
* The first ''[[X
* Parodied by ''[[
* The ''[[Mad Max]]''
* ''Koi...Mil Gaya'' starring [[Hrithik Roshan]] is a [[Oscar Bait|Filmfare Award-winning]] movie about a [[Inspirationally Disadvantaged|developmentally disabled]] young man (Roshan) who tries to continue the work his father did in communicating with extra-terrestrials from outer space, which leads to something miraculous and wonderful. Its sequel ''Krrish''? That young man's son (also Roshan) was given his dad's superpowers and becomes a superhero, [[Twenty Minutes Into the Future]].
* Parodied in ''[[Jay and Silent Bob Strike Back]]'', where Ben Affleck and Matt Damon are seen to be filming ''[[Good Will Hunting]] 2: Hunting Season''. Will Hunting uses a shotgun to end arguments.
* ''[[UHF (
* Though [[Stealth Sequel|not advertised as a sequel]], [[Tim Burton]]'s ''[[Alice in Wonderland (
* ''[[Star Trek II:
** Also, ''[[Star Trek
* The original ''[[Godzilla|Gojira]]'' was a somber allegorical horror film about the dangers of the atomic bomb. The first sequel, ''Godzilla Raids Again'' set up the action-based formula of "Monster VS Monster" (in this case, Godzilla VS Anguirus).
* The sequel to ''[[
* ''[[
* ''[[
== [[Video Game]] ==
* ''[[Resident Evil 4]]'' and ''[[Resident Evil 5]]'', unlike the previous games, have a much more action-packed gameplay style, with fully functional manual aiming, (conditional) melee attacks, and generally more combat-friendly environments. Several fans agree that they are more like action games than survival horror. As one analysis explained, the series shifted from aiming for "scary" to aiming for "tense". Or put another way, it goes from ''survival'' horror to ''adrenaline'' horror.
** The actionization of the series may have started as far back as [[Resident Evil 2|the second game]]. While the original gave you so little ammo that it really was a better idea to just run away from everything, it's possible to finish the second game with a lot of high-powered ammo left over, which encourages fight over flight.
** While ''2'' gives you plenty of ammo, ''[[Resident Evil 3: Nemesis]]'' is generally a more action-centered game, giving Jill a dodge ability, the means to craft her own ammo, no longer restricting staircase movement to a button press, and, of course, the Nemesis.
** Code Veronica had [[Guns Akimbo]] and manual aiming for some guns.
** ''[[Resident Evil: Operation Raccoon City
* Although not to the same extent as ''Resident Evil 4'' or ''5'', ''[[Silent Hill Homecoming]]'' has a much more developed combat system, including combos, a dodge move, and a lock-on camera that turns every fight into a one-on-one duel, that makes combat a much more viable option rather than simply running away from everything like in the first 4 games. Enemy encounters are still spaced out evenly and the game's overall pace is still pretty slow and brooding.
* ''[[Mass Effect 2]]'' has more and faster-paced action than its predecessor.
** Should check out that ''[[
* The first ''[[Dino Crisis]]'', like the ''[[Resident Evil]]'' series, focused on survival, and barely gave you enough ammo to deal with the dinosaurs you encountered. The second is a full-on action shooter, letting you slaughter them by the dozens, and rack up combo points to buy ever larger guns.
* The ''[[
* ''[[Jak and Daxter]]'' was an action game already, but it was more of a standard platformer. Sequels introduced gunplay and somewhat less straight-up platforming.
* ''[[The Neverhood]]'' is a claymation-based adventure game with a bizarre sense of humor. Its sequel, ''[[Skull Monkeys]]'', keeps the claymation and humor but [[Genre Shift|shifts]] to a platformer.
* The ''[[Kingdom Hearts]]'' series. The first game had about equal amounts of combat, platforming, and puzzle-solving. The combat in the first game was very simple, as you could do basic sword swings, a few spells, a few summons, and by the end of the game Sora gets exactly 4 "special attacks", and upgrading attacks in that game was nothing more than adding a few more hits to his basic swing and making the hits pack more of a punch. The [[Kingdom Hearts II
* [[Inverted Trope|Inversion]]: ''[[Penumbra (
** ''[[Amnesia:
* [[Inverted Trope|Inversion]]: ''[[Doom]] 3'' goes from the run and gun shooter, a landmark of the previous games, to a scary, moody, slow horror shooter.
* While more of a "[[Video Game Remake|remake]]" than a "sequel", ''[[Silent Hill: Shattered Memories]]'' also throws the combat system out of the window.
* ''[[Splinter Cell]]: Conviction'' turns up the action and gives badass Sam Fisher another [[Took a Level
* The first two ''[[Turrican]]'' were slow, methodical [[Metroidvania]] platformers while the console sequels and ''Turrican 3'' were fast-paced run & gun shooters more akin to ''[[Contra]]''.
* [[Metal Gear Solid 4: Guns of the Patriots]] made the run n gun style of gameplay an option as compared to earlier titles which were more stealth focused and were more difficult to run n gun.
* The first three [[Rainbow Six]] games (Rainbow Six, Rogue Spear and Raven Shield) we about careful planning and one-hit-kill gameplay. Lockdown gave you a health bar and removed the tactical planning part. Vegas and Vegas 2 are about three guys with regenerating health mowing down a massive army of mercenaries and terrorists.
* ''[[Metroid]]'':
** ''Metroid Prime 3: Corruption'', compared to the first previous two games. There are a lot more actionized setpieces (like dropping a giant bomb on a leviathan shield, the demolition trooper escort mission, Hypermode, the free-fall Ridley fight) and less isolated parts. It is also more linear, but mostly due to level design, as you fly around several planets and the areas are smaller. There is still plenty of exploring to do, but combat takes a strong precedence over it.
** ''Other M'' takes, it even further by giving Samus loads of melee attacks, dodging and other combat-related abilities.
** The ''Prime'' series in itself is one, what with moving from the original platformer style into a [[First
* [[Zig Zagged]] with ''[[Need for Speed]]'' series: some games are about kicking arses and taking credits in illegal street racing, some others are about professional, ''[[Gran Turismo]]''-esque racing. Examples of the former are ''[[Roaring Rampage of Revenge|Most Wanted]]'', ''Carbon'', and ''Hot Pursuit'', the latter are ''Pro Street'', ''Shift 1'', ''Shift 2''.
* The first [[Condemned]] game, ''Criminal Origins'', had firearms mostly as an afterthought- guns were pretty rare, you couldn't reload, and it was entirely possible to go through the game without firing a single bullet. In the second game, ''Bloodshot'', guns are a bit more plentiful, and there are a few parts where having a gun is necessary for survival. The melee elements are also enhanced with the addition of combos and chain attacks.
* ''[[
* Towards the end of the Adventure game era and the rise of the FPS genre, ''[[Sierra Entertainment]]'' attempted to actionize several of their franchises. These games often became [[Franchise Killer|the end of their respective franchises]]. For examples:
** [[Quest for Glory V]]. Whether this would have been a [[Franchise Killer]] is unknown, since the game wrapped up the series anyway.
** [[King's Quest: Mask of Eternity
** [[Police Quest]] is a rare exemption, the games franchise re-inventing itself as ''[[Police Quest]] SWAT'' and later just ''SWAT''. This series lived on to make [[SWAT 4|4]] more games after their last adventure game precursor.
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[[Category:Film Tropes]]
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