Actual Pacifist: Difference between revisions

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* [[GURPS]] has two levels of this: Self Defense Only and Total Nonviolence. With Total Nonviolence you can only even defend yourself against things that aren't sentient.
* ''[[Dungeons and Dragons]]''
* ''[[Dungeons and Dragons]]'' has the "Vow of Non-Violence" And "Vow of Peace", the first makes you into a [[Technical Pacifist]], the latter into an * actual* one.
** Eldath, a goddess from the ''[[Forgotten Realms]]'' Campaign setting also forbids her clerics from violence (in self-defence they aim to subdue).
*** Also''Book of Exalted Deeds'' has "Vow of Non-Violence" And "Vow of Peace", the first makes you into a [[Technical Pacifist]], the latter into an actual one, though the Vow of Peace allowsdoes allow for non-lethal damage to be dished out to living enemies, which moves the feat out of the area of this trope depending on how [[Good Is Not Nice|willing a particular character is to use this loophole]].
*** NotThe toApostle forgetof thePeace [[Prestige Class also from the ''Book of Exalted Deeds'', the Apostle of Peace, which]] requires characters to take both the vows above as well as the Vow of Poverty (foregoing material wealth and possessions save for plain clothing, a day's worth of food, and a simple weapon). The class gives you abilities such as turning undead (who are exempt from the Vow of Peace as non-living), the power to instantly pacify anger with a touch, and the power to tell fiends to go back to hell (and have them listen). The class also includes a spell list comprised of non-offensive spells that might help you wage peace. It is noted that Player Character Apostles of Peace would be difficult, but not impossible given the right kind of party. Otherwise, they make good spiritual advisor NPCs.
*** Also, the Vow of Peace allows for non-lethal damage to be dished out to living enemies, which moves the feat out of the area of this trope depending on how [[Good Is Not Nice|willing a particular character is to use this loophole]].
* ''[[Warhammer Fantasy Roleplay]]'' has the priests (usually priestesses, actually)) of Shallya, whose precepts bar them from wearing armour and using any weapons apart from quarter staffs. They are also banned from killing, even in self defense, and will lose their place in the priesthood if they violated this rule. The only exceptions to this rule are [[Demonic Invaders|Daemons]], [[The Undead]], and followers of [[Plaguemaster|Nurgle]], and even then the two former only in self-defence. In the 2nd edition, Shallyans even had a unique spell designed purely to kill Nurgle-followers and daemons.
* The Brazilian setting called Tormenta has two goddess (one of life and other of peace) that impose just that restriction, the life goddess however does allow you to "heal" the dead.
* Karn, the Silver Golem, from the Weatherlight Saga in ''[[Magic: The Gathering]]''. Karn adopted his pacifism when he tried to help his crewmates and accidentally killed an innocent bystander. He essentially poses as a statue when an altercation occurs. This is later used against him by [[Big Bad|Volrath]] who tortures Karn by placing him in a constantly shifting room with many disposable mooks. The room causes Karn to constantly fall on the mooks crushing and killing them. Later he recanted his vow of pacifism during a war, when he realized that his inaction led to innocent people dying.
** There are also spells that can force creatures to become this, the most obvious being [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=190574 Pacifism]. Although the right creature, such as the [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=191102 Prodigal Pyromancer] can still hurt people, they just don't do so through combat. A more complete method would be [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=193869 Faith's Fetters], as it stops creatures from attacking, blocking, or using abilities that do anything except add mana to your mana pool. Even then, there's always a way.
* At least in the Warcraft RPG (''Shadows & Light'' manual), it's stated that Elune, the goddess of the night elves, is a pacifist (and in fact, if one observs itsthe stats she has no attack bonus, only grapple bonus). She has abilities like a song that will make everyone that hears it to drop its weapons and cease to fight.
* In ''[[Fading Suns]]'', Sanctuary Aeon (followers of Saint Amalthea) focus on [[Good Shepherd|compassion]] and [[The Medic|healing]]. Which is why normally they don't need to care about defending themselves: everyone from serf to Brother Battle will, if someone is mad enough to threaten an Amalthean in the first place - as ''Introduction'' put it, "so beloved by the commoners are they that when one was once accused of witchcraft by an Avestite, the Avestite was seized by the populace and burned at the stake instead". According to ''Lifepath'' supplement, the downside is that they are somewhat gullible (vulnerable to fast-talking) - they aren't used to people trying to exploit them.
 
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